private void OnRosterStateChanged(object sender, RosterEventArgs args) { if (args.Action == RosterState.Loaded) { Roster roster = (Roster)sender; AddContactSources(roster); roster.ContactMembershipChanged += OnContactMembershipChanged; System.Threading.Thread.Sleep(1000); //FIXME AddSupportedChannels(roster.Connection); } }
private void OnRosterStateChanged (object sender, RosterEventArgs args) { if (args.Action == RosterState.Loaded) { Roster roster = (Roster)sender; AddContactSources (roster); roster.ContactMembershipChanged += OnContactMembershipChanged; System.Threading.Thread.Sleep (1000); //FIXME AddSupportedChannels (roster.Connection); } }
private void OnRosterItem(object sender, RosterEventArgs rosterEventArgs) { // Roster contact }