private void Awake() { //TODO: Redo ISceneDecoratorConfig c = new SceneDecoratorConfig(); int number = Random.Range(0, 4); c.SetTextureLoadPath(backgroundTexturePath + backgroundTextureName + number); c.SetNameBackground("Background"); sceneDecorator = new SceneDecorator(c); sceneDecorator.Decorate();//TODO: Redo Instance = this; PlayerDataManager = GetComponent<RootPlayerDataManager>(); Adapter = SaveLoadManager.FilledAdapter; // Load and fill adapter from savegame data RecalculateAll(Adapter); // recalculating all variables to be up-to-date UpdatePlayerStatus(); // Updates player status }
void Awake() { Instance = this; }