public override void Initialize(IServer server) { AuthModule = server.GetModule <AuthModule>(); RoomsModule = server.GetModule <RoomsModule>(); SpawnersModule = server.GetModule <SpawnersModule>(); // Add game server handlers server.SetHandler(WorldDemoOpCodes.TeleportRequest, HandleTeleportRequest); // Add client handlers server.SetHandler(WorldDemoOpCodes.EnterWorldRequest, HandleEnterWorldRequest); server.SetHandler(WorldDemoOpCodes.GetCurrentZoneAccess, HandleGetZoneAccess); //---------------------------------------------- // Spawn game servers (zones) // Find a spawner var spawner = SpawnersModule.GetSpawners().FirstOrDefault(); if (spawner != null) { // We found a spawner we can use SpawnZoneServers(spawner); } else { // Spawners are not yet registered to the master, // so let's listen to an event and wait for them SpawnersModule.SpawnerRegistered += registeredSpawner => { // Ignore if zones are already spawned if (_areZonesSpawned) { return; } // Spawn the zones SpawnZoneServers(registeredSpawner); _areZonesSpawned = true; }; } }
public override void Initialize(IServer server) { roomsModule = server.GetModule <RoomsModule>(); spawnersModule = server.GetModule <SpawnersModule>(); }