void OnGUI() { if (SimulateNetworking == false && CommandManager.sendType == SendState.Network) { if (isConnected == false) { GUILayout.Label("Host Address: "); IP = GUILayout.TextField(IP.ToString()); if (GUILayout.Button("Connect", GUILayout.Width(200f))) { Connect(IP); } GUILayout.Space(10f); GUILayout.Label("Room Size: "); int.TryParse(GUILayout.TextField(RoomSize.ToString()), out _roomSize); if (GUILayout.Button("Host", GUILayout.Width(200f))) { NetworkHelper.Host(RoomSize); } } else { } } }
bool CheckParallel(Cardinal direction, Vector2 startPos, RoomSize roomSize) { Vector2 dir = new Vector2(0, 0); Tile tile; for (int i = 0; i < (int)roomSize; i++) { if (direction == Cardinal.up) { dir = Vector2.up; } else if (direction == Cardinal.down) { dir = Vector2.down; } else if (direction == Cardinal.left) { dir = Vector2.left; } else if (direction == Cardinal.right) { dir = Vector2.right; } if (tiles.TryGetValue(dir * i + startPos, out tile)) { return(false); } } return(true); }
public static RoomSizeViewModel GetRoomSizeViewModel(int roomsizeid) { RoomSizeViewModel model = null; RoomSize size = GetRoomSize(roomsizeid); if (size != null) { model = new RoomSizeViewModel(); model.RoomSize = size; using (SqlConnection conn = Connection.GetConnection()) { if (conn != null) { string sql = "SELECT COUNT(DISTINCT RoomID) count FROM Room, dbo.RoomType WHERE Room.RoomTypeID = RoomType.RoomTypeID AND RoomSizeID = @roomsizeid"; SqlCommand cm = new SqlCommand(sql, conn); cm.Parameters.AddWithValue("@roomsizeid", roomsizeid); var rs = cm.ExecuteReader(); if (rs.Read()) { model.Count = rs.GetInt32(0); } conn.Close(); } } } return model; }
public static List<RoomSize> GetAllRoomSize() { List<RoomSize> list = new List<RoomSize>(); SqlConnection conn = Connection.GetConnection(); if (conn != null) { string sql = "select * from RoomSize"; SqlCommand cm = new SqlCommand(sql, conn); var rs = cm.ExecuteReader(); if (rs.HasRows) { while (rs.Read()) { RoomSize size = new RoomSize(); size.RoomSizeID = rs.GetInt32(0); size.RoomSizeName = rs.GetString(1); size.RoomSizeShortName = rs.GetString(2); size.GuestCount = rs.GetInt32(3); size.Description = rs.GetString(4); list.Add(size); } } conn.Close(); }; return list; }
public static RoomSize GetRoomSize(int id) { RoomSize rs = null; SqlConnection conn = Connection.GetConnection(); if (conn != null) { string sql = "select * from RoomSize where RoomSizeID = @id"; SqlCommand cm = new SqlCommand(sql, conn); cm.Parameters.AddWithValue("@id", id); var reader = cm.ExecuteReader(); if (reader.HasRows) { if (reader.Read()) { rs = new RoomSize(); rs.RoomSizeID = reader.GetInt32(0); rs.RoomSizeName = reader.GetString(1); rs.RoomSizeShortName = reader.GetString(2); rs.GuestCount = reader.GetInt32(3); rs.Description = reader.GetString(4); } } conn.Close(); } return rs; }
public Roomie(ref DungeonGenerator map, Vector2Int location, Vector2Int forward, int age, int maxAge, int generation, int dW, RoomSize s, int cat) : base(ref map, location, forward, age, maxAge, generation) { defaultWidth = dW; roomSize = s; category = cat; }
// コンストラクタ public Room2(RoomSize size, Vector3 position) { _top = (int)position.z; _left = (int)position.x; _bottom = (int)position.z + size.Height; _right = (int)position.x - size.Widht; roomSize = size; }
public static Room generate(RoomSize size, Random r, int dispersion) { BasicRoomSize s = SizeDef[(int)size]; return new BasicRoom((int)((r.NextDouble() < 0.5 ? 1 : -1) * (Math.Pow(dispersion, r.NextDouble()) - 1)), (int)((r.NextDouble() < 0.5 ? 1 : -1) * (Math.Pow(dispersion, r.NextDouble()) - 1)), (int)((s.maxW - s.minW) * r.NextDouble() + s.minW), (int)((s.maxH - s.minH) * r.NextDouble() + s.minH)); }
public static Room generate(RoomSize size, Random r, int dispersion) { BasicRoomSize s = SizeDef[(int)size]; return(new BasicRoom((int)((r.NextDouble() < 0.5 ? 1 : -1) * (Math.Pow(dispersion, r.NextDouble()) - 1)), (int)((r.NextDouble() < 0.5 ? 1 : -1) * (Math.Pow(dispersion, r.NextDouble()) - 1)), (int)((s.maxW - s.minW) * r.NextDouble() + s.minW), (int)((s.maxH - s.minH) * r.NextDouble() + s.minH))); }
void Build(float dl, RoomSize roomSize, Vector2 startPos, Cardinal direction) { Vector2 corner = startPos; if (direction == Cardinal.up) { corner += new Vector2(-dl, 0); } if (direction == Cardinal.down) { corner += new Vector2(-dl, -((int)roomSize - 1)); } if (direction == Cardinal.left) { corner += new Vector2(-((int)roomSize - 1), -dl); } if (direction == Cardinal.right) { corner += new Vector2(0, -dl); } for (int x = 0; x < (int)roomSize; x++) { for (int y = 0; y < (int)roomSize; y++) { Tile tile = new Tile(); tile.roomNumber = newRoom.roomNumber; tile.pos = new Vector2(x, y) + corner; tiles.Add(tile.pos, tile); // add tile to dictionary newRoom.tiles.Add(tile); // add tile to the new room // building walls if (x == 0) { tile.left = WallType.wall; } if (y == 0) { tile.down = WallType.wall; } if (x == (int)roomSize - 1) { tile.right = WallType.wall; } if (y == (int)roomSize - 1) { tile.up = WallType.wall; } } } rooms.Add(newRoom); }
/* * 部屋の生成 * 区画生成時と同時に生成 */ public void CreateRoom(int area_num) { // 部屋の大きさだけ先に生成 RoomSize size = new RoomSize(area_num == 1 || area_num == (DUNGEON_SIZE * DUNGEON_SIZE)); // 部屋が区画内に収まる範囲で部屋の位置決め(ランダム) int room_top = Random.Range(_top + OUTSKIRTS, _bottom - OUTSKIRTS - size.Height); int room_left = Random.Range(_right + OUTSKIRTS + size.Widht, _left - OUTSKIRTS); Vector3 position = new Vector3(room_left, 0, room_top); // 部屋の作成 room = new Room2(size, position); room.Create(area_num); }
public void SetReservation(Reservation res, RoomSize size = RoomSize.LABSIZE, Building building = Building.ANY, int floor = -1, List <RoomItems> requiredItems = null) { requestedReservation = res; reservationRoomSize = size; if (requiredItems == null) { requiredItems = new List <RoomItems>(); } reservationItems = requiredItems; reservationBuilding = building; this.reservationFloor = floor; Debug.Log("Set reservation: " + requestedReservation.ToString()); FindSuitableReservations(); if (suitableRooms.Count == 0) { Debug.Log("none available"); } }
public override int GetHashCode() { int hash = 1; if (RoomSize != 0) { hash ^= RoomSize.GetHashCode(); } if (RoomType != 0) { hash ^= RoomType.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
private void GenerateFeatures() { AllFeatures = new List <IFeature>(); _currFeatureCount = 0; // start top left FeaturePosition position = new FeaturePosition(1, 1, Direction.None); Vector3Int size = RoomSize.GetRandomValue(); IFeature tempFeature = null; StartPos = position + new Vector3Int(size.x / 2, size.y / 2, 0); _factories[0].TryCreateFeature(position, size.ToVector2Int(), Tilemap, ref tempFeature); _featureQueue.Enqueue(tempFeature); AllFeatures.Add(tempFeature); _currFeatureCount++; while (_featureQueue.Count > 0 && _currFeatureCount < FeatureCount) { var lastFeature = _featureQueue.Dequeue(); position = lastFeature.GetNewFeaturePosition(); size = RoomSize.GetRandomValue(); Debug.Log($"feature at {position.ToString()} of size {size}"); IFeatureFactory factory = _factories[Random.Range(0, _factories.Count)]; IFeature newFeature = null; if (factory.TryCreateFeature(position, size.ToVector2Int(), Tilemap, ref newFeature)) { lastFeature.AddExit(position); AllFeatures.Add(newFeature); _featureQueue.Enqueue(newFeature); _currFeatureCount++; } if (lastFeature.CanMakeNewFeature()) { _featureQueue.Enqueue(lastFeature); } } }
public static bool UpdateRoomSize(RoomSize size) { using (SqlConnection conn = Connection.GetConnection()) { if (conn != null) { string sql = "UPDATE RoomSize SET RoomSizeName = @name, RoomSizeShortName = @shortname ,GuestCount = @guestCount , Description = @description WHERE RoomSizeID =@id"; SqlCommand cm = new SqlCommand(sql, conn); cm.Parameters.AddWithValue("@id", size.RoomSizeID); cm.Parameters.AddWithValue("@name", size.RoomSizeName); cm.Parameters.AddWithValue("@shortname", size.RoomSizeShortName); cm.Parameters.AddWithValue("@guestCount", size.GuestCount); cm.Parameters.AddWithValue("@description", size.Description); cm.ExecuteNonQuery(); return true; } } return false; }
public static string RoomSizeToString(RoomSize roomSize) { switch (roomSize) { case RoomSize.ANY: return("Labroom"); case RoomSize.LABSIZE: return("Labroom"); case RoomSize.LECTURESIZE: return("Lecture room"); case RoomSize.TEAMSIZE: return("Team room"); default: return("Labroom"); } }
public void SetRoomSize() => roomSize = roomType.roomSizes[Random.Range(0, roomType.roomSizes.Count)];
public FilterDTO SetFilter(IEnumerable <Genre> genres, IEnumerable <GenreDTO> genresDB, RoomSize roomSize) { // Get Movie Criteria from appsettings.json var moviCriteria = _config.GetSection($"MovieCriteria:{roomSize}").GetChildren(); var appsettings = moviCriteria.ToDictionary(v => v.Key, v => v.Value); var filter = new FilterDTO(); filter.VoteCount = appsettings["Vote_Count"]; filter.VoteAverage = appsettings["Vote_Average"]; filter.Genres = GetFilterGenres(genres, genresDB); return(filter); }
public IActionResult UpdateRoomSize(RoomSize size) { RoomSizeDAO.UpdateRoomSize(size); return(Json(size.RoomSizeID)); }
private async Task <List <string> > GenerateMovies(int numberOfMovies, IEnumerable <GenreDTO> genresDB, IEnumerable <Core.Domain.Genre> genres, RoomSize roomSize) { var result = new List <string>(); var filter = _moviesFromAPIService.SetFilter(genres, genresDB, roomSize); var moviesAPI = await _moviesFromAPIService.GetMoviesFromAPI(filter); using (var jsonDoc = JsonDocument.Parse(moviesAPI.ToString())) { var root = jsonDoc.RootElement; var movies = root.GetProperty("results").EnumerateArray().Take(numberOfMovies).ToList(); foreach (var movie in movies) { result.Add(movie.GetProperty("title").GetString()); } } return(result); }
public static IEnumerable <Room> GetAvailableRooms(ApplicationDbContext context, RoomSize roomSize, DateTime from, DateTime to) { return(context.Room .Include(r => r.Bookings) .Include(r => r.Blocks) .Where(r => r.RoomSize == roomSize) .Where(r => IsAvailable(r, from, to))); }
public void SetRoomSizeDropdownValue() { roomSize = (RoomSize)roomSizeDropdown.value; }
Pass CheckPerpendicular(Cardinal direction, Vector2 startPos, RoomSize roomSize) { float ur = 0, dl = 0; if (!CheckParallel(direction, startPos, roomSize)) { return(null); } for (int i = 1; i < (int)roomSize; i++) { bool trueFalse = Random.value > .5f; if (direction == Cardinal.up || direction == Cardinal.down) { if (trueFalse) { dl++; if (!CheckParallel(direction, startPos + Vector2.left * dl, roomSize)) { dl--; ur++; if (!CheckParallel(direction, startPos + Vector2.right * ur, roomSize)) { return(null); } } } else { ur++; if (!CheckParallel(direction, startPos + Vector2.right * ur, roomSize)) { ur--; dl++; if (!CheckParallel(direction, startPos + Vector2.left * dl, roomSize)) { return(null); } } } } if (direction == Cardinal.left || direction == Cardinal.right) { if (trueFalse) { dl++; if (!CheckParallel(direction, startPos + Vector2.down * dl, roomSize)) { dl--; ur++; if (!CheckParallel(direction, startPos + Vector2.up * ur, roomSize)) { return(null); } } } else { ur++; if (!CheckParallel(direction, startPos + Vector2.up * ur, roomSize)) { ur--; dl++; if (!CheckParallel(direction, startPos + Vector2.down * dl, roomSize)) { return(null); } } } } } Pass dlPass = new Pass(); dlPass.dl = dl; return(dlPass); }