/** * 通报玩家坐下 */ public object roomPlayerSitdownAck(byte[] data) { RoomPlayerSitdownAck roomPlayerSitdownAction = RoomPlayerSitdownAck.Parser.ParseFrom(data); return(roomPlayerSitdownAction); }
// Use this for initialization void Start() { /* 注册请求 */ mGameHandle = new GameHandle(); NetCore.Instance.registHandle(mGameHandle); mGameControler = GetComponent <GameControler>(); mGameControler.mGameHandle = mGameHandle; mButtonControler = GetComponent <ButtonControler>(); mButtonControler.mGameHandle = mGameHandle; mChatControler = GetComponent <ChatControler>(); mChatControler.mGameHandle = mGameHandle; // 初始化房间信息 InitRoomInfo(); // 通知更新牌桌(换桌的时候会通知一次) NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_get_table_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_get_table_ack, (roomGetTableAck) => { NetProto.RoomGetTableAck roomGetTableAction = (NetProto.RoomGetTableAck)roomGetTableAck; MainData.Instance().tableInfo = roomGetTableAction.Table; foreach (var playerInfo in roomGetTableAction.Table.Players) { if (UserManager.Instance().authModel.user_id == playerInfo.Id) { MainData.Instance().selfInfo = playerInfo; break; } } // 重置UI mGameControler.ResetUIAfterChangeTable(); // 初始化房间信息 InitRoomInfo(); // 隐藏换桌加载组件 mGameControler.SetChangeTableLoadingActive(false); }); // 玩家加入游戏 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_player_join_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_player_join_ack, (roomPlayerJoinAck) => { RoomPlayerJoinAck roomPlayerJoinAction = (RoomPlayerJoinAck)roomPlayerJoinAck; // 更新玩家信息 mGameControler.UpdateAfterPlayerJoin(roomPlayerJoinAction.Player); }); // 玩家离开游戏 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_player_gone_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_player_gone_ack, (roomPlayerGoneAck) => { RoomPlayerGoneAck roomPlayerGoneAction = (RoomPlayerGoneAck)roomPlayerGoneAck; // 更新玩家信息 mGameControler.UpdateAfterPlayerGone(roomPlayerGoneAction.Player); }); // 通报庄家 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_button_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_button_ack, (roomButtonAck) => { RoomButtonAck roomButtonAction = (RoomButtonAck)roomButtonAck; // 设置庄家 mGameControler.SetDealer(roomButtonAction.ButtonPos); }); // 发牌 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_deal_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_deal_ack, (roomDealAck) => { RoomDealAck roomDealAction = (RoomDealAck)roomDealAck; string cardType = CardInfoUtil.GetCardType(roomDealAction.HandLevel); switch (roomDealAction.Action) { case CardInfoUtil.ACTION_PREFLOP: mGameControler.DealHandCard(roomDealAction.Cards, cardType); break; case CardInfoUtil.ACTION_FLOP: mGameControler.DealPublicCard(roomDealAction.Cards, cardType); break; case CardInfoUtil.ACTION_TURN: mGameControler.DealPublicCard(roomDealAction.Cards, cardType); break; case CardInfoUtil.ACTION_RIVER: mGameControler.DealPublicCard(roomDealAction.Cards, cardType); break; default: break; } }); // 通报当前下注玩家 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_action_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_action_ack, (roomActionAck) => { RoomActionAck roomActionAction = (RoomActionAck)roomActionAck; mGameControler.TurnNext(roomActionAction.Pos, roomActionAction.BaseBet); }); // 玩家押注 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_player_bet_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_player_bet_ack, (roomPlayerBetAck) => { RoomPlayerBetAck roomPlayerBetAction = (RoomPlayerBetAck)roomPlayerBetAck; if (roomPlayerBetAction.Action.Equals(PlayerInfoUtil.ACTION_FLOD)) { mGameControler.Discard(roomPlayerBetAction.Pos); } else { mGameControler.PlayerBetting(roomPlayerBetAction); } }); // 通报底池 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_pot_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_pot_ack, (roomPotAck) => { roomPotAckAction = (RoomPotAck)roomPotAck; Invoke("RoomPot", 0.5f); }); // 摊牌比牌 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_showdown_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_showdown_ack, (roomShowdownAck) => { RoomShowdownAck roomShowdownAction = (RoomShowdownAck)roomShowdownAck; mGameControler.GameOver(roomShowdownAction); }); // 通报玩家站起 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_player_standup_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_player_standup_ack, (roomPlayerStandupAck) => { RoomPlayerStandupAck roomPlayerStandupAction = (RoomPlayerStandupAck)roomPlayerStandupAck; // 更新玩家信息 mGameControler.UpdateAfterPlayerStandUp(roomPlayerStandupAction); }); // 通报玩家坐下 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_player_sitdown_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_player_sitdown_ack, (roomPlayerSitdownAck) => { RoomPlayerSitdownAck roomPlayerSitdownAction = (RoomPlayerSitdownAck)roomPlayerSitdownAck; // 更新玩家信息 mGameControler.UpdateAfterPlayerSitDown(roomPlayerSitdownAction.Player); }); // 自动坐下等待玩家数通报 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_player_auto_sitdown_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_player_auto_sitdown_ack, (roomPlayerAutoSitdownAck) => { RoomPlayerAutoSitdownAck roomPlayerAutoSitdownAction = (RoomPlayerAutoSitdownAck)roomPlayerAutoSitdownAck; mButtonControler.UpdateWaitCount(roomPlayerAutoSitdownAction.Num); }); // 踢出玩家 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_kicked_outAck); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_kicked_outAck, (kickedOutAck) => { KickedOutAck kickedOutAction = (KickedOutAck)kickedOutAck; }); // 关闭牌桌,服务进行维护时通报 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_shutdown_table_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_shutdown_table_ack, (roomShutdownTableAck) => { Application.LoadLevel("main"); }); // 牌桌聊天消息回复 NetCore.Instance.setActionForever(NetProto.Api.ENetMsgId.room_table_chat_ack); NetCore.Instance.RegisterAction(NetProto.Api.ENetMsgId.room_table_chat_ack, (roomTableChatAck) => { RoomTableChatAck roomTableChatAction = (RoomTableChatAck)roomTableChatAck; mChatControler.AddMessage(roomTableChatAction.Body.ToByteArray()); }); }