public IActionResult GetRoomsForHotel(int hotelId, [FromQuery] RoomParameters roomParameters) { // this method retrieves all rooms for a specific hotel in order to show the rooms of a single hotel var rooms = _roomRepository.GetRoomsForHotel(hotelId, roomParameters); return(Ok(rooms)); }
public int GetRoomsCount([FromQuery] RoomParameters roomParameters) { // this method retrieves the count of all rooms in order to support pagination var roomCount = _roomRepository.GetAllRoomsCount(roomParameters); return(roomCount); }
public async Task <string> GetRoomParametersAsync(string _roomId, bool _isInitiator, string _turnBaseUrl = "https://global.xirsys.net/_turn/DemoWebRTC") { if (_isInitiator) { var addClientResponse = AddClientToRoom(Context.ConnectionId, _roomId, true); if (addClientResponse.Item1) { var _turnClient = new TURNClient(_turnBaseUrl, "Onotseike:37aac6f4-cf3d-11ea-9990-0242ac150003"); var roomParameters = new RoomParameters { RoomId = addClientResponse.Item2, ClientId = Context.ConnectionId, RoomUrl = "", IsInitiator = true, MediaConstraints = new MediaConstraints { Audio = true, Video = true }, IceServerUrl = _turnBaseUrl, IsLoopBack = false }; var _iceServers = await _turnClient.RequestServersAsync(); roomParameters.IceServers = _iceServers; //roomParameters.OfferSdp = new SessionDescription(SessionDescription.GetSdpTypeFromString("offer"), "offer"); var response = JObject.FromObject(roomParameters).ToString(); return(response); } } else { //TODO: Receive or Join A call var addClientResponse = AddClientToRoom(Context.ConnectionId, _roomId, false); if (addClientResponse.Item1) { var _turnClient = new TURNClient(_turnBaseUrl, "Onotseike:37aac6f4-cf3d-11ea-9990-0242ac150003"); var roomParameters = new RoomParameters { RoomId = addClientResponse.Item2, ClientId = Context.ConnectionId, RoomUrl = "", IsInitiator = false, MediaConstraints = new MediaConstraints { Audio = true, Video = true }, IceServerUrl = _turnBaseUrl, IsLoopBack = false }; var _iceServers = await _turnClient.RequestServersAsync(); roomParameters.IceServers = _iceServers; roomParameters.OfferSdp = addClientResponse.Item4.SessionDescriptionOffer; return(JObject.FromObject(roomParameters).ToString()); } } return(null); }
public override RoomParameters GetNextParameters(RoomHistory history, System.Random random) { if (!_currentRoom.MoveNext()) { _currentRoom = DemoRoomProgression.GetEnumerator(); _currentRoom.MoveNext(); } var output = new RoomParameters(); output.GroundEnemies = GroundEnemies; output.AirEnemies = AirEnemies; output.Class = RoomClass.Platforming; output.Layout = _currentRoom.Current; output.Theme = typeof(RoomTheme).GetEnumValues() //Absolutely disgusting, but it's for testing so it's ok .Cast <RoomTheme>() .Where(i => i != RoomTheme.Edit) .OrderBy(i => random.Next()) .First(); //output.Effect = RoomEffects.Timer; output.FlipHorizontal = random.Next(2) == 0; output.WeaponEnumerator = WeaponTemplates.OrderBy(i => random.Next()).GetEnumerator(); output.Entrance = output.Layout.GetRandomEntrance(random); do { output.Exit = output.Layout.GetRandomExit(random, EntranceExitSides.None); } while (output.Entrance == output.Exit && output.Layout.EntranceSides != output.Layout.ExitSides); return(output); }
/// <summary> /// Crear diccionario con las posiciones y parametros sin iniciar /// </summary> private void InitDictionaryRooms() { foreach (var startPosRoom in startingPositions) { RoomParameters currentRoomParam = new RoomParameters(EnumTypeRoom.none, false); ListRoomsCreated.Add(startPosRoom.position, currentRoomParam); } }
public IActionResult GetAllRooms([FromQuery] RoomParameters roomParameters) { // this method retrieves all rooms in the database in order to present them in a list of rooms // and supports pagination, filtering and sorting var rooms = _roomRepository.GetAllRooms(roomParameters); return(Ok(rooms)); }
public async Task <IActionResult> GetRooms([FromQuery] RoomParameters roomParameters) { var rooms = await _repository.Room.GetAllRoomsAsync(roomParameters, trackChanges : false); var roomsDto = _mapper.Map <IEnumerable <RoomDto> >(rooms); return(Ok(roomsDto)); }
/// <summary> /// Runs when a new room is generated /// </summary> public void OnRoomStart(RoomParameters room) { RoomEffects fx = room.Effect; LowGravity(fx.HasFlag(RoomEffects.LowGravity)); Darkness(fx.HasFlag(RoomEffects.Darkness)); LargeEnemies(fx.HasFlag(RoomEffects.LargeEnemies)); Timer(fx.HasFlag(RoomEffects.Timer), room); }
private void Start() { //Hide segment unless it's the first one if (ChainStep != 0) { gameObject.SetActive(false); } _room = Commons.RoomGenerator.CurrentRoomConfig; }
public IEnumerable <Room> GetRoomsForHotel(int hotelId, RoomParameters roomParameters) { var rooms = _hotelAppContext.Set <Room>().AsQueryable(); rooms = FilterRooms(ref rooms, roomParameters); rooms = rooms.Where(r => r.HotelId == hotelId); rooms = _sort.ApplySort(rooms, roomParameters.OrderBy); return(PagedList <Room> .ToPagedList(rooms, roomParameters.PageNumber, roomParameters.PageSize)); }
public IEnumerable <Room> GetAllRooms(RoomParameters roomParameters) { var rooms = _hotelAppContext.Set <Room>().AsQueryable(); rooms = FilterRooms(ref rooms, roomParameters); rooms = _sort.ApplySort(rooms, roomParameters.OrderBy); return(PagedList <Room> .ToPagedList(rooms, roomParameters.PageNumber, roomParameters.PageSize)); }
public Setup() { map = new Map(); generalGenes = new GeneralGenes(); builders = new Builders(); roomParameters = new RoomParameters(); crawlerGenes = new CrawlerGenes(); tunnelerGenes = new TunnelerGenes(); randCrawlerGenes = new RandCrawlerGenes(); // mobsAndTreasure = new MobsAndTreasure(); miscellaneous = new Miscellaneous(); }
public Room CreateRoom(RoomParameters roomParams) { return(Operation(() => { CheckIsUserAuthenticated(); var room = serverManager.CreateRoom(LoggedUser, roomParams); NotifyUsersOfRoomChange(room, RoomUpdate.Created); return room; })); }
private IQueryable <Room> FilterRooms(ref IQueryable <Room> rooms, RoomParameters roomParameters) { if (roomParameters.City.HasValue) { rooms = _hotelAppContext.Hotels.Where(h => h.CityId == GetCityById((int)roomParameters.City).Id) .SelectMany(r => r.Rooms); } if (roomParameters.NumberOfBeds > 0) { rooms = rooms.Where(r => r.NumberOfBeds == roomParameters.NumberOfBeds); } return(rooms); }
public override RoomRushData GetRushData() { if (!RandomEventMods.shouldAlwaysSucceed) { return(base.GetRushData()); } RoomRushData data = new RoomRushData(); RoomParameters room = MonoSingleton <GameParameters> .Instance.Room; data.DisasterTier = Mathf.CeilToInt(((float)base.GetRushTimerRemainingTime().Time) / room.RushTimerIncreasePerRush); data.DisasterChance = 0; data.ExpMod = this.m_bonusExpBase + (data.DisasterTier * room.RushExpModPerTier); data.ResMod = this.m_bonusResourcesBase + (data.DisasterTier * room.RushResourceModPerTier); return(data); }
public Room CreateRoom(User creator, RoomParameters roomParams) { if (ActiveRooms.Any(pair => pair.Value.Data.Name == roomParams.RoomName)) { throw new Exception("Room with the same name already exists"); } var roomId = ActiveRooms.IsEmpty ? 1 : ActiveRooms.Last().Key + 1; var roomData = new RoomData { Id = roomId, Name = roomParams.RoomName, MaxPlayersCount = roomParams.MaxPlayersCount, Password = roomParams.Password }; var room = new Room(creator, roomData, roomParams.Password); ActiveRooms.TryAdd(roomId, room); return(room); }
public int GetAllRoomsCount(RoomParameters roomParameters) { var rooms = _hotelAppContext.Set <Room>().AsQueryable(); if (roomParameters.HotelId.HasValue) { roomParameters.PageSize = _hotelAppContext.Rooms.Where(x => x.HotelId == roomParameters.HotelId) .Count(); rooms = _hotelAppContext.Rooms.Where(x => x.HotelId == roomParameters.HotelId); } else { roomParameters.PageSize = _hotelAppContext.Rooms.Count(); } rooms = FilterRooms(ref rooms, roomParameters); rooms = _sort.ApplySort(rooms, roomParameters.OrderBy); return(rooms.Count()); }
/// <summary> /// Sets the timer effect /// </summary> private void Timer(bool enabled, RoomParameters room) { //The timer effect must NOT be combined with speedrun mode if (Commons.SpeedRunMode) { return; } //Set the timer based on the current room's counter if (enabled) { Commons.CountdownTimer.ResetCountdown(room.Layout.TimerEffectSeconds * 2f); } //Hide the timer if no timer effect is present else { Commons.CountdownTimer.StopCountdown(); Commons.CountdownTimer.HideTimer(); } }
public async Task <IEnumerable <Room> > GetAllRoomsAsync(RoomParameters roomParameters, bool trackChanges) => await FindAll(trackChanges) .OrderBy(r => r.Number) .Skip((roomParameters.PageNumber - 1) * roomParameters.PageSize) .Take(roomParameters.PageSize) .ToListAsync();
public DungeonParameters() { RoomParameters = new RoomParameters(); }
// Start is called before the first frame update void Start() { SoundManager = GameObject.Find("SoundManager").GetComponent <AudioManager>(); Player = GameObject.Find("Player").GetComponent <PlayerMovement>(); Room = GetComponentInParent <RoomParameters>(); }