public void Parse_Returns_Expected_Data_When_1_User(string roomName) { var builder = new MessageBuilder() .WriteCode(MessageCode.Server.JoinRoom) .WriteString(roomName) .WriteInteger(1) // user count .WriteString("1") .WriteInteger(1) // status count .WriteInteger((int)UserPresence.Online) .WriteInteger(1) // data count .WriteInteger(10) // average speed .WriteLong(11) // download count .WriteInteger(12) // file count .WriteInteger(13) // directory count .WriteInteger(1) // slots free count .WriteInteger(14) // slots free .WriteInteger(1) // country count .WriteString("US"); var res = RoomJoinResponse.FromByteArray(builder.Build()); var users = res.Users.ToList(); Assert.Equal(roomName, res.Name); Assert.Equal(1, res.UserCount); Assert.Equal("1", users[0].Username); Assert.Equal(UserPresence.Online, users[0].Status); Assert.Equal(10, users[0].AverageSpeed); Assert.Equal(11, users[0].DownloadCount); Assert.Equal(12, users[0].FileCount); Assert.Equal(13, users[0].DirectoryCount); Assert.Equal(14, users[0].SlotsFree); Assert.Equal("US", users[0].CountryCode); }
public override void Execute(string packet) { RoomJoinResponse roomJoinResponse = JsonConvert.DeserializeObject <RoomJoinResponse>(packet); switch (roomJoinResponse.Status) { case ResponseStatus.Ok: Application.Current.Dispatcher.Invoke(() => { SetPage(new Game()); }); break; case ResponseStatus.RoomIsFull: //(ClientObject.view as RoomViewModel).Status = "Комната полна"; MessageBox.Show("Комната полна"); break; case ResponseStatus.Bad: //(ClientObject.view as RoomViewModel).Status = "Ошибка"; MessageBox.Show("Ошибка на стороне сервера"); break; } }
public void Parse_Throws_MessageException_On_Code_Mismatch() { var msg = new MessageBuilder() .WriteCode(MessageCode.Server.LeaveRoom) .Build(); var ex = Record.Exception(() => RoomJoinResponse.FromByteArray(msg)); Assert.NotNull(ex); Assert.IsType <MessageException>(ex); }
public void Parse_Throws_MessageReadException_On_Missing_Data() { var msg = new MessageBuilder() .WriteCode(MessageCode.Server.JoinRoom) .WriteInteger(1) .Build(); var ex = Record.Exception(() => RoomJoinResponse.FromByteArray(msg)); Assert.NotNull(ex); Assert.IsType <MessageReadException>(ex); }
public void Parse_Returns_Expected_Data_When_0_Users(string roomName) { var builder = new MessageBuilder() .WriteCode(MessageCode.Server.JoinRoom) .WriteString(roomName) .WriteInteger(0) // user count .WriteInteger(0) // status count .WriteInteger(0) // data count .WriteInteger(0) // slots free count .WriteInteger(0); // country count var response = RoomJoinResponse.FromByteArray(builder.Build()); Assert.Equal(roomName, response.Name); Assert.Equal(0, response.UserCount); }
private void OnSuccessRoomJoin(RoomJoinResponse roomJoinResponse) { Debug.Log("room_id " + roomJoinResponse.room_id + " : " + "time_remaining " + roomJoinResponse.time_remaining); if (roomJoinResponse.code == 0) { roomJoinUiController.EnableRoomJoinWaitingScreen(false); GamePlayManager.GetInstance.SocketRoomJoin(roomJoinResponse.room_id); } else if (roomJoinResponse.code == GameVariables.CodeType.InvalidRoomId) { roomJoinUiController.PrintRoomJoinErrorMessage("Entered room id is invalid."); } else if (roomJoinResponse.code == GameVariables.CodeType.CannotJoinRoom || roomJoinResponse.code == GameVariables.CodeType.RoomIsActive || roomJoinResponse.code == GameVariables.CodeType.RoomIsClosed) { roomJoinUiController.PrintRoomJoinErrorMessage("Cannot join room!, Match has already started or finished."); } DisableLoadingUi(); }
public void Excecute(ClientObject client, ServerObject server, RoomObject room, string packet = "") { var request = JsonConvert.DeserializeObject <RoomJoinRequest>(packet); Console.WriteLine($"Join to room {request.Room.Name}"); var roomObject = server.GetRoomById(request.Room.Id); var response = new RoomJoinResponse(); //если запрашиваемае комната существует if (roomObject != null) { //если нету свободных мест в комнате if (roomObject.Info.PlayersCount >= roomObject.Info.Size) { response.Status = ResponseStatus.RoomIsFull; } else { //конектим пользователя к комнате server.ConnectToRoom(client, roomObject); response.Status = ResponseStatus.Ok; if (roomObject.Game.IsEmptyTableQuestions()) { roomObject.Game.TableQuestions = DB.GetQuestionsTable(); } Console.WriteLine($"User {client.Player.Login} connect to room {roomObject.Info.Name}"); } } else { response.Status = ResponseStatus.Bad; } Console.WriteLine($"Join to room status: {response.Status.ToString()}"); string packetResponse = JsonConvert.SerializeObject(response); //отправляем пользователю статус подключения к комнате roomObject.SendMessageToDefiniteClient(packetResponse, client); //----------------------------------------------------------------------------// NotifyTempUsersAboutUpdateRooms(server); //---------------------Отправить игрокам комнаты информацию об новом игроке----------------------// NotifyPlayersAboutUpdateRooms(roomObject); //---------------------Отправить игроку комнаты информации о игре----------------------// server.Commands[RequestType.GetRoomInfo]?.Excecute(client, server, roomObject); }
/// <summary> /// Handles incoming messages. /// </summary> /// <param name="sender">The <see cref="IMessageConnection"/> instance from which the message originated.</param> /// <param name="message">The message.</param> public async void HandleMessageRead(object sender, byte[] message) { var code = new MessageReader <MessageCode.Server>(message).ReadCode(); if (code != MessageCode.Server.SearchRequest) { Diagnostic.Debug($"Server message received: {code}"); } try { switch (code) { case MessageCode.Server.ParentMinSpeed: case MessageCode.Server.ParentSpeedRatio: case MessageCode.Server.WishlistInterval: case MessageCode.Server.CheckPrivileges: SoulseekClient.Waiter.Complete(new WaitKey(code), IntegerResponse.FromByteArray <MessageCode.Server>(message)); break; case MessageCode.Server.NewPassword: var confirmedPassword = NewPassword.FromByteArray(message).Password; SoulseekClient.Waiter.Complete(new WaitKey(code), confirmedPassword); break; case MessageCode.Server.GlobalAdminMessage: var msg = GlobalMessageNotification.FromByteArray(message); GlobalMessageReceived?.Invoke(this, new GlobalMessageReceivedEventArgs(msg)); break; case MessageCode.Server.Ping: SoulseekClient.Waiter.Complete(new WaitKey(code)); break; case MessageCode.Server.Login: SoulseekClient.Waiter.Complete(new WaitKey(code), LoginResponse.FromByteArray(message)); break; case MessageCode.Server.RoomList: var roomList = RoomListResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code), roomList); RoomListReceived?.Invoke(this, new RoomListReceivedEventArgs(roomList)); break; case MessageCode.Server.PrivilegedUsers: var privilegedUserList = PrivilegedUserListNotification.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code), privilegedUserList); PrivilegedUserListReceived?.Invoke(this, new PrivilegedUserListReceivedEventArgs(privilegedUserList)); break; case MessageCode.Server.AddPrivilegedUser: PrivilegeNotificationReceived?.Invoke(this, new PrivilegeNotificationReceivedEventArgs(PrivilegedUserNotification.FromByteArray(message))); break; case MessageCode.Server.NotifyPrivileges: var pn = PrivilegeNotification.FromByteArray(message); PrivilegeNotificationReceived?.Invoke(this, new PrivilegeNotificationReceivedEventArgs(pn.Username, pn.Id)); if (SoulseekClient.Options.AutoAcknowledgePrivilegeNotifications) { await SoulseekClient.AcknowledgePrivilegeNotificationAsync(pn.Id, CancellationToken.None).ConfigureAwait(false); } break; case MessageCode.Server.UserPrivileges: var privilegeResponse = UserPrivilegeResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code, privilegeResponse.Username), privilegeResponse.IsPrivileged); break; case MessageCode.Server.NetInfo: var netInfo = NetInfoNotification.FromByteArray(message); try { var parents = netInfo.Parents.Select(parent => (parent.Username, new IPEndPoint(parent.IPAddress, parent.Port))); await SoulseekClient.DistributedConnectionManager.AddParentConnectionAsync(parents).ConfigureAwait(false); } catch (Exception ex) { Diagnostic.Debug($"Error handling NetInfo message: {ex.Message}"); } break; case MessageCode.Server.ConnectToPeer: ConnectToPeerResponse connectToPeerResponse = default; try { connectToPeerResponse = ConnectToPeerResponse.FromByteArray(message); if (connectToPeerResponse.Type == Constants.ConnectionType.Transfer) { Diagnostic.Debug($"Received transfer ConnectToPeer request from {connectToPeerResponse.Username} ({connectToPeerResponse.IPEndPoint}) for remote token {connectToPeerResponse.Token}"); // ensure that we are expecting at least one file from this user before we connect. the response // doesn't contain any other identifying information about the file. if (!SoulseekClient.Downloads.IsEmpty && SoulseekClient.Downloads.Values.Any(d => d.Username == connectToPeerResponse.Username)) { var(connection, remoteToken) = await SoulseekClient.PeerConnectionManager.GetTransferConnectionAsync(connectToPeerResponse).ConfigureAwait(false); var download = SoulseekClient.Downloads.Values.FirstOrDefault(v => v.RemoteToken == remoteToken && v.Username == connectToPeerResponse.Username); if (download != default(TransferInternal)) { Diagnostic.Debug($"Solicited inbound transfer connection to {download.Username} ({connection.IPEndPoint}) for token {download.Token} (remote: {download.RemoteToken}) established. (id: {connection.Id})"); SoulseekClient.Waiter.Complete(new WaitKey(Constants.WaitKey.IndirectTransfer, download.Username, download.Filename, download.RemoteToken), connection); } else { Diagnostic.Debug($"Transfer ConnectToPeer request from {connectToPeerResponse.Username} ({connectToPeerResponse.IPEndPoint}) for remote token {connectToPeerResponse.Token} does not match any waiting downloads, discarding."); connection.Disconnect($"Unknown transfer"); } } else { throw new SoulseekClientException($"Unexpected transfer request from {connectToPeerResponse.Username} ({connectToPeerResponse.IPEndPoint}); Ignored"); } } else if (connectToPeerResponse.Type == Constants.ConnectionType.Peer) { Diagnostic.Debug($"Received message ConnectToPeer request from {connectToPeerResponse.Username} ({connectToPeerResponse.IPEndPoint})"); await SoulseekClient.PeerConnectionManager.GetOrAddMessageConnectionAsync(connectToPeerResponse).ConfigureAwait(false); } else if (connectToPeerResponse.Type == Constants.ConnectionType.Distributed) { Diagnostic.Debug($"Received distributed ConnectToPeer request from {connectToPeerResponse.Username} ({connectToPeerResponse.IPEndPoint})"); await SoulseekClient.DistributedConnectionManager.AddChildConnectionAsync(connectToPeerResponse).ConfigureAwait(false); } else { throw new MessageException($"Unknown Connect To Peer connection type '{connectToPeerResponse.Type}'"); } } catch (Exception ex) { Diagnostic.Debug($"Error handling ConnectToPeer response from {connectToPeerResponse?.Username} ({connectToPeerResponse?.IPEndPoint}): {ex.Message}"); } break; case MessageCode.Server.AddUser: var addUserResponse = AddUserResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code, addUserResponse.Username), addUserResponse); break; case MessageCode.Server.GetStatus: var statsResponse = UserStatusResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code, statsResponse.Username), statsResponse); UserStatusChanged?.Invoke(this, new UserStatusChangedEventArgs(statsResponse)); break; case MessageCode.Server.PrivateMessage: var pm = PrivateMessageNotification.FromByteArray(message); PrivateMessageReceived?.Invoke(this, new PrivateMessageReceivedEventArgs(pm)); if (SoulseekClient.Options.AutoAcknowledgePrivateMessages) { await SoulseekClient.AcknowledgePrivateMessageAsync(pm.Id, CancellationToken.None).ConfigureAwait(false); } break; case MessageCode.Server.GetPeerAddress: var peerAddressResponse = UserAddressResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code, peerAddressResponse.Username), peerAddressResponse); break; case MessageCode.Server.JoinRoom: var roomData = RoomJoinResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code, roomData.Name), roomData); break; case MessageCode.Server.LeaveRoom: var leaveRoomResponse = RoomLeaveResponse.FromByteArray(message); SoulseekClient.Waiter.Complete(new WaitKey(code, leaveRoomResponse.RoomName)); break; case MessageCode.Server.SayInChatRoom: var roomMessage = RoomMessageNotification.FromByteArray(message); RoomMessageReceived?.Invoke(this, new RoomMessageReceivedEventArgs(roomMessage)); break; case MessageCode.Server.UserJoinedRoom: var joinNotification = RoomJoinedNotification.FromByteArray(message); RoomJoined?.Invoke(this, new RoomJoinedEventArgs(joinNotification)); break; case MessageCode.Server.UserLeftRoom: var leftNotification = RoomLeftNotification.FromByteArray(message); RoomLeft?.Invoke(this, new RoomLeftEventArgs(leftNotification)); break; case MessageCode.Server.KickedFromServer: KickedFromServer?.Invoke(this, EventArgs.Empty); break; case MessageCode.Server.FileSearch: var searchRequest = ServerSearchRequest.FromByteArray(message); // sometimes (most of the time?) a room search will result in a request to ourselves (assuming we are // joined to it) if (searchRequest.Username == SoulseekClient.Username) { break; } SearchResponse searchResponse; if (SoulseekClient.Options.SearchResponseResolver == default) { break; } try { searchResponse = await SoulseekClient.Options.SearchResponseResolver(searchRequest.Username, searchRequest.Token, SearchQuery.FromText(searchRequest.Query)).ConfigureAwait(false); if (searchResponse != null && searchResponse.FileCount + searchResponse.LockedFileCount > 0) { var endpoint = await SoulseekClient.GetUserEndPointAsync(searchRequest.Username).ConfigureAwait(false); var peerConnection = await SoulseekClient.PeerConnectionManager.GetOrAddMessageConnectionAsync(searchRequest.Username, endpoint, CancellationToken.None).ConfigureAwait(false); await peerConnection.WriteAsync(searchResponse.ToByteArray()).ConfigureAwait(false); } } catch (Exception ex) { Diagnostic.Warning($"Error resolving search response for query '{searchRequest.Query}' requested by {searchRequest.Username} with token {searchRequest.Token}: {ex.Message}", ex); } break; // if we fail to connect to a distributed parent in a timely manner, the server will begin to send us distributed search requests directly. // forward these to the distributed message handler. case MessageCode.Server.SearchRequest: SoulseekClient.DistributedMessageHandler.HandleMessageRead(SoulseekClient.ServerConnection, message); break; default: Diagnostic.Debug($"Unhandled server message: {code}; {message.Length} bytes"); break; } } catch (Exception ex) { Diagnostic.Warning($"Error handling server message: {code}; {ex.Message}", ex); } }