Пример #1
0
 public void DeInit()
 {
     SkillAloneAttrGoodBase.DeInitData();
     this.OnGotoNextRoom = (Action <RoomGenerateBase.Room>)Delegate.Remove(this.OnGotoNextRoom, new Action <RoomGenerateBase.Room>(this.OnGotoNextRoomEvent));
     this.mDeadGoodMgr.DeInit();
     if (this._RoomGenerate != null)
     {
         this._RoomGenerate.DeInit();
         this._RoomGenerate = null;
     }
 }
Пример #2
0
 private void Awake()
 {
     GameLogic.SetHold(this);
     RoomGenerateBase.PreloadMap(1);
 }
Пример #3
0
 protected override void OnDeInit()
 {
     RoomGenerateBase.CacheMap(base.currentMap);
 }