private void OnGUI() { minSize = new Vector2(300, 200); maxSize = minSize; EditorGUILayout.Space(); EditorGUILayout.LabelField("ROOM EDITOR", _style2); EditorGUILayout.Space(); EditorGUI.DrawRect(GUILayoutUtility.GetRect(100, 2), Color.black); bool createRoom = GUI.Button(new Rect(75, 50, 150, 50), "Create a Room"); if (createRoom) { RoomConfigEditor roomConfig = (RoomConfigEditor)GetWindow(typeof(RoomConfigEditor)); roomConfig.Show(); roomConfig.nameRoom = "New Room"; roomConfig.normal = 25; roomConfig.traps = 25; roomConfig.enemies = 25; roomConfig.difficulty = 25; RoomConfigEditor.sizeImage = Vector2.one * 5; Close(); } bool loadRoom = GUI.Button(new Rect(75, 110, 150, 50), "Load Room"); if (loadRoom) { LoadRoom roomLoader = (LoadRoom)GetWindow(typeof(LoadRoom)); roomLoader.Show(); Close(); } }
private void OnGUI() { EditorGUILayout.Space(); roomScriptable = (RoomConfig)EditorGUILayout.ObjectField("Room", roomScriptable, typeof(RoomConfig), false); if (roomScriptable != null) { EditorUtility.SetDirty(roomScriptable); } bool variant = GUI.Button(new Rect(0, 80, position.width / 2, position.height - 92), "MakeVariant"); if (variant) { if (roomScriptable != null) { RoomConfigEditor RCE = (RoomConfigEditor)GetWindow(typeof(RoomConfigEditor)); RCE.wantsMouseMove = true; RCE.Show(); RCE.nameRoom = roomScriptable.roomName; RCE.normal = roomScriptable.normalTiles; RCE.traps = roomScriptable.traps; RCE.enemies = roomScriptable.enemys; RCE.difficulty = roomScriptable.enemysDif; RCE.roomScriptableV = roomScriptable; RCE.variant = true; RoomConfigEditor.sizeImage = new Vector2(roomScriptable.width, roomScriptable.height); } else { error = true; } } bool edit = GUI.Button(new Rect(position.width / 2, 80, position.width / 2, position.height - 92), "Edit"); if (edit) { if (roomScriptable != null) { RoomConfigEditor.sizeImage.x = roomScriptable.width; RoomConfigEditor.sizeImage.y = roomScriptable.height; RoomEditor roomEditorWindow = (RoomEditor)GetWindow <RoomEditor>(); roomEditorWindow.wantsMouseMove = true; roomEditorWindow.zoom = 30; roomEditorWindow.myStyle = new GUIStyle(); roomEditorWindow.myStyle.fontSize = 50; roomEditorWindow.myStyle.normal.textColor = Color.yellow; roomEditorWindow.myStyle.alignment = TextAnchor.MiddleCenter; roomEditorWindow.re = roomEditorWindow; roomEditorWindow.Show(); roomEditorWindow.roomScriptable = roomScriptable; RoomEditor.layers = roomScriptable.layers; roomEditorWindow.texturesLayers = roomScriptable.texturesLayers; roomEditorWindow.spritesCreateLayers = roomScriptable.spritesCreateLayers; roomEditorWindow.centerTextures = roomScriptable.centerTextures; roomEditorWindow.setDefaultTexture = true; roomEditorWindow.roomTextures = roomScriptable.roomTextures; roomEditorWindow.colors = new Color[(int)RoomConfigEditor.sizeImage.x, (int)RoomConfigEditor.sizeImage.y]; if (!RoomConfigEditor.load) { for (int x = 0; x < (int)RoomConfigEditor.sizeImage.x; x++) { for (int y = 0; y < (int)RoomConfigEditor.sizeImage.y; y++) { roomEditorWindow.colors[x, y] = Color.gray; } } } } else { error = true; } } if (error) { EditorGUILayout.HelpBox("Add Room", MessageType.Error); } minSize = new Vector2(300, 150); maxSize = minSize; }