// Use this for initialization
    void Start()
    {
        parentClear = GetComponentInParent<RoomClearCheck>();

        if (enemySpawnDelay <= 0){
            SpawnEnemy();
        }
    }
    // Use this for initialization
    void Start()
    {
        parentClear = GetComponentInParent <RoomClearCheck>();

        if (enemySpawnDelay <= 0)
        {
            SpawnEnemy();
        }
    }