Пример #1
0
    // Use this for initialization
    void Start()
    {
        state = RookState.NeverMoved;
        base.Do_Init();
        Sprite temp = null;

        movementVectors.Add(new Vector3(0, 1, 0));
        movementVectors.Add(new Vector3(0, -1, 0));
        if (!isWhite)
        {
            gameObject.GetComponent <SpriteRenderer> ().sprite = GetComponentInParent <SpriteDictionary> ().SpriteDict["spr_chess_pieces_2"];
        }
        if (isWhite)
        {
            gameObject.GetComponent <SpriteRenderer> ().sprite = GetComponentInParent <SpriteDictionary>().SpriteDict["spr_chess_pieces_8"];
        }
    }
Пример #2
0
 public Ticket(string shift, string ticketID, string startTime, string startPlease, string endTime,
               string endPlease, int maxPeople, int earlyPeople, int nightPeople, RookState rookStake)
 {
     this.shift       = shift;
     this.ticketID    = ticketID;
     this.startTime   = startTime;
     this.startPlease = startPlease;
     this.endTime     = endTime;
     this.endPlease   = endPlease;
     //this.needTime = needTime;
     this.maxPeople   = maxPeople;
     this.earlyPeople = earlyPeople;
     this.nightPeople = nightPeople;
     this.rookState   = rookStake;
 }