public void SetMode(int x) { if (RollingShopMode.IsDefined(typeof(RollingShopMode), x)) { mode = (RollingShopMode)x; } }
override public void Load(StructureSerializer ss, SurfaceBlock sblock) { LoadStructureData(ss, sblock); RollingShopSerializer rss = new RollingShopSerializer(); GameMaster.DeserializeByteArray <RollingShopSerializer>(ss.specificData, ref rss); LoadWorkBuildingData(rss.workBuildingSerializer); mode = rss.mode; }
public void SetMode(RollingShopMode rsm) { mode = rsm; }
override public void Prepare() { PrepareWorkbuilding(); mode = RollingShopMode.NoActivity; }