Пример #1
0
 public void SetMode(int x)
 {
     if (RollingShopMode.IsDefined(typeof(RollingShopMode), x))
     {
         mode = (RollingShopMode)x;
     }
 }
Пример #2
0
    override public void Load(StructureSerializer ss, SurfaceBlock sblock)
    {
        LoadStructureData(ss, sblock);
        RollingShopSerializer rss = new RollingShopSerializer();

        GameMaster.DeserializeByteArray <RollingShopSerializer>(ss.specificData, ref rss);
        LoadWorkBuildingData(rss.workBuildingSerializer);
        mode = rss.mode;
    }
Пример #3
0
 public void SetMode(RollingShopMode rsm)
 {
     mode = rsm;
 }
Пример #4
0
 override public void Prepare()
 {
     PrepareWorkbuilding();
     mode = RollingShopMode.NoActivity;
 }