Пример #1
0
	public override void SetupObj(){
		//Debug.Log (ability_point);
		rollingRock_object = ability_object.GetComponent<RollingRock_Object> ();
		rollingRock_object.ability = this;
		ability_object.transform.position = ability_point.position + transform.forward * 1f;
		ability_object.transform.rotation = owner.transform.rotation;
	}
Пример #2
0
 public override void SetupObj()
 {
     //Debug.Log (ability_point);
     rollingRock_object                = ability_object.GetComponent <RollingRock_Object> ();
     rollingRock_object.ability        = this;
     ability_object.transform.position = ability_point.position + transform.forward * 1f;
     ability_object.transform.rotation = owner.transform.rotation;
 }