public bool Attack(Unit defender, Weapon weapon) { //old :: replace with new return(Roll.AttackRoll(AttackBonus(weapon)) >= defender.ArmorClass); }
public bool Attack(Unit defender) { return(Roll.AttackRoll(AttackBonus()) >= defender.ArmorClass); }
public bool Attack(Unit defender, Weapon weapon) { //old :: replace with new return(Roll.AttackRoll(AttackBonus(weapon)) >= defender.ArmorClass); }
public bool Attack(Unit defender) { return(Roll.AttackRoll(AttackBonus()) >= defender.ArmorClass); }