public override void OnBehaviourPlay(Playable playable, FrameData info) { role.GetComponent <Movement>().toward(getDirection()); role.GetComponent <Movement>().anim.enabled = true; }
public override void OnBehaviourPlay(Playable playable, FrameData info) { role.GetComponent <Movement>().toward(getDirection()); role.GetComponent <Movement>().anim.enabled = true; }