Пример #1
0
    private void Awake()
    {
        inventoryTxt = Resources.Load <TextAsset>("Inventory");
        props        = transform.Find("BackpackImage/Props").GetComponentsInChildren <Image>();
        //foreach (Image propsprops in props)
        //{
        //    propsprops.GetComponent<Button>().onClick.AddListener(OnInventoryEquipmentButton);
        //}
        ReadInventoryInfo();
        ReadInventoryItemInfo();
        OnUpdateBackpackImageProps();

        itemsImage       = transform.Find("ItemsImage").GetComponent <Image>();
        equipmentBgImage = transform.Find("EquipmentBgImage").GetComponent <Image>();

        //backpackText = transform.Find("BackpackImage").Find("Text").GetComponent<Text>();
        equipmentBgImageScript = transform.Find("EquipmentBgImage").GetComponent <EquipmentBgImage>();
        onBackpackItemsImage   = itemsImage.gameObject.GetComponent <OnBackpackItemsImage>();

        itemsImage.gameObject.SetActive(false);
        equipmentBgImage.gameObject.SetActive(false);

        priceText = transform.Find("BackpackImage/Image/Text").GetComponent <Text>();

        foreach (Image propsImage in props) //OnInventoryEquipmentButton
        {
            propsImage.gameObject.GetComponent <OnBackpackProps>().onClickDown.AddListener(delegate { OnInventoryEquipmentButton(propsImage.gameObject); });
        }
        roleImage = transform.Find("RoleImage").GetComponent <RoleImage>();
    }
Пример #2
0
    public Sprite GetSprite(string roleName, string roleImageName)
    {
        DrawUpAsset asset = null;

        if (drawUpAssetCache.ContainsKey(roleName))
        {
            asset = drawUpAssetCache[roleName];
        }
        else
        {
            asset = (DrawUpAsset)Resources.Load(roleName);
            if (asset != null)
            {
                drawUpAssetCache.Add(roleName, asset);
            }
        }
        if (asset == null)
        {
            return(null);
        }

        RoleImage face = asset.FindFaceExpression(roleImageName);

        if (face != null)
        {
            return(face.image);
        }

        return(null);
    }
Пример #3
0
    public override void OnInspectorGUI()
    {
        if (!NorCreated)
        {
            backGroundTexNor = new Texture2D(128, 128);
            for (int i = 0; i < backGroundTexNor.width; i++)
            {
                for (int j = 0; j < backGroundTexNor.height; j++)
                {
                    backGroundTexNor.SetPixel(i, j, Color.white);
                }
            }
            NorCreated = true;
        }
        if (!ActCreated)
        {
            backGroundTexAct = new Texture2D(128, 128);
            for (int i = 0; i < backGroundTexAct.width; i++)
            {
                for (int j = 0; j < backGroundTexAct.height; j++)
                {
                    backGroundTexAct.SetPixel(i, j, Color.red);
                }
            }
            ActCreated = true;
        }

        Target.roleName = EditorGUILayout.TextField("Role name", Target.roleName);

        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button(Target.roleExpressionsFolded ? "+" : "-", GUILayout.Height(15f), GUILayout.Width(18f)))
        {
            Target.roleExpressionsFolded = !Target.roleExpressionsFolded;
        }
        EditorGUILayout.LabelField("Role Image Settings:");
        EditorGUILayout.EndHorizontal();

        if (!Target.roleExpressionsFolded)
        {
            for (int i = 0; i < Target.roleExpressions.Count; i++)
            {
                var r = Target.roleExpressions[i];
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button(r.folded ? "+" : "-", GUILayout.Height(15f), GUILayout.Width(18f)))
                {
                    r.folded = !r.folded;
                }
                EditorGUILayout.LabelField(r.emotion);
                EditorGUILayout.EndHorizontal();

                if (!r.folded)
                {
                    r.emotion = EditorGUILayout.TextField("Emotion", r.emotion);
                    r.image   = (Sprite)EditorGUILayout.ObjectField(r.image, typeof(Sprite));
                }
                EditorGUILayout.Space();
            }

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add"))
            {
                var r = new RoleImage();
                r.emotion = "hehe";
                r.image   = null;
                Target.roleExpressions.Add(r);
            }
            if (GUILayout.Button("Remove"))
            {
                Target.roleExpressions.RemoveAt(Target.roleExpressions.Count - 1);
            }
            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button(Target.roleConversationFolded ? "+" : "-", GUILayout.Height(15f), GUILayout.Width(18f)))
        {
            Target.roleConversationFolded = !Target.roleConversationFolded;
        }
        EditorGUILayout.LabelField("Role Conversation Settings:");
        EditorGUILayout.EndHorizontal();

        if (!Target.roleConversationFolded)
        {
            for (int i = 0; i < Target.roleConverstions.Count; i++)
            {
                var r = Target.roleConverstions[i];
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button(r.folded ? "+" : "-", GUILayout.Height(15f), GUILayout.Width(18f)))
                {
                    r.folded = !r.folded;
                }
                EditorGUILayout.LabelField(r.synopsis);
                EditorGUILayout.EndHorizontal();

                if (!r.folded)
                {
                    r.synopsis = EditorGUILayout.TextField("Synopsis", r.synopsis);
                    string[] displayOptions = new string[Target.roleExpressions.Count];
                    int[]    intValue       = new int[Target.roleExpressions.Count];

                    for (int j = 0; j < Target.roleExpressions.Count; j++)
                    {
                        displayOptions[j] = Target.roleExpressions[j].emotion;
                        intValue[j]       = j;
                    }
                    r.emotion = EditorGUILayout.IntPopup("Emotion", r.emotion, displayOptions, intValue);
                    GUIStyle style = new GUIStyle();
                    style.wordWrap = true;
                    style.padding  = new RectOffset(5, 5, 5, 5);

                    GUIStyleState ss = new GUIStyleState();
                    ss.textColor  = Color.black;
                    ss.background = backGroundTexNor;

                    GUIStyleState ass = new GUIStyleState();
                    ass.textColor  = Color.black;
                    ass.background = backGroundTexAct;


                    style.normal  = ss;
                    style.focused = ass;
                    style.active  = ass;


                    r.content = EditorGUILayout.TextArea(r.content, style, GUILayout.Height(50f));
                }
                EditorGUILayout.Space();
            }

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add"))
            {
                var r = new RoleConversation();
                r.emotion  = 0;
                r.synopsis = "Empty Conversation";
                r.content  = "";
                Target.roleConverstions.Add(r);
            }
            if (GUILayout.Button("Remove"))
            {
                Target.roleConverstions.RemoveAt(Target.roleConverstions.Count - 1);
            }
            EditorGUILayout.EndHorizontal();
        }

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }