Пример #1
0
        /// <summary>
        /// Get ActorRoles mapped to roles held in RoleFilter Flags
        /// </summary>
        /// <param name="role">RoleFilter</param>
        /// <returns>List of IfcActorRole</returns>
        private List <IfcActorRole> GetActorRoles(RoleFilter role)
        {
            if (RoleMap == null)
            {
                RoleMap = new Dictionary <RoleFilter, IfcActorRole>();
            }

            List <IfcActorRole> actorRoles = new List <IfcActorRole>();

            if (role.HasFlag(RoleFilter.Architectural))
            {
                actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Architectural) ? RoleMap[RoleFilter.Architectural] : MapRole(RoleFilter.Architectural, IfcRole.Architect));
            }
            if (role.HasFlag(RoleFilter.Mechanical))
            {
                actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Mechanical) ? RoleMap[RoleFilter.Mechanical] : MapRole(RoleFilter.Mechanical, IfcRole.MechanicalEngineer));
            }
            if (role.HasFlag(RoleFilter.Electrical))
            {
                actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Electrical) ? RoleMap[RoleFilter.Electrical] : MapRole(RoleFilter.Electrical, IfcRole.ElectricalEngineer));
            }
            if (role.HasFlag(RoleFilter.Plumbing))
            {
                actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Plumbing) ? RoleMap[RoleFilter.Plumbing] : MapRole(RoleFilter.Plumbing, IfcRole.UserDefined));
            }
            if (role.HasFlag(RoleFilter.FireProtection))
            {
                actorRoles.Add(RoleMap.ContainsKey(RoleFilter.FireProtection) ? RoleMap[RoleFilter.FireProtection] : MapRole(RoleFilter.FireProtection, IfcRole.UserDefined));
            }
            if (role.HasFlag(RoleFilter.Unknown))
            {
                actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Unknown) ? RoleMap[RoleFilter.Unknown] : MapRole(RoleFilter.Unknown, IfcRole.UserDefined));
            }
            return(actorRoles);
        }
Пример #2
0
        /// <summary>
        /// Extension method to use default role configuration resource files
        /// </summary>
        /// <param name="roles">MergeRoles, Flag enum with one or more roles</param>
        /// <param name="append">true = add, false = overwrite existing </param>
        /// <param name="rolesFilter">Dictionary of roles to OutPutFilters to use for merge, overwrites current assigned dictionary</param>
        public void ApplyRoleFilters(RoleFilter roles, bool append = false, Dictionary <RoleFilter, OutPutFilters> rolesFilter = null)
        {
            if (rolesFilter != null)
            {
                RolesFilterHolder = rolesFilter;
            }

            bool init = append ? !this.IsEmpty(): false;

            OutPutFilters mergeFilter = null;

            foreach (RoleFilter role in Enum.GetValues(typeof(RoleFilter)))
            {
                if (roles.HasFlag(role))
                {
                    if (RolesFilterHolder.ContainsKey(role))
                    {
                        mergeFilter = RolesFilterHolder[role];
                    }
                    else
                    {   //load defaults
                        string mergeFile = GetDefaultRoleFile(role);
                        if (!string.IsNullOrEmpty(mergeFile))
                        {
                            mergeFilter             = new OutPutFilters(mergeFile, role);
                            RolesFilterHolder[role] = mergeFilter;
                        }
                    }
                    if (mergeFilter != null)
                    {
                        if (!init)
                        {
                            this.Copy(mergeFilter); //start a fresh
                            init = true;            //want to merge on next loop iteration
                        }
                        else
                        {
                            this.Merge(mergeFilter);
                        }
                    }
                    mergeFilter = null;
                }
            }
            //add the default property filters
            OutPutFilters defaultPropFilters = new OutPutFilters(null, RoleFilter.Unknown, ImportSet.PropertyFilters);

            this.Merge(defaultPropFilters);

            //save the applied roles at end as this.Copy(mergeFilter) would set to first role in RoleFilter
            AppliedRoles = roles;
        }
Пример #3
0
        /// <summary>
        /// Get ActorRoles mapped to roles held in RoleFilter Flags
        /// </summary>
        /// <param name="role">RoleFilter</param>
        /// <returns>List of IfcActorRole</returns>
        private List <IIfcActorRole> GetActorRoles(RoleFilter role)
        {
            if (RoleMap == null)
            {
                RoleMap = new Dictionary <RoleFilter, IIfcActorRole>();
            }
            var actorRoles = new List <IIfcActorRole>();

            using (var tx = Model.BeginTransaction("RoleSettings"))
            {
                if (role.HasFlag(RoleFilter.Architectural))
                {
                    actorRoles.Add(
                        RoleMap.ContainsKey(RoleFilter.Architectural)
                        ? RoleMap[RoleFilter.Architectural]
                        : MapRole(RoleFilter.Architectural, IfcRoleEnum.ARCHITECT));
                }
                if (role.HasFlag(RoleFilter.Mechanical))
                {
                    actorRoles.Add(
                        RoleMap.ContainsKey(RoleFilter.Mechanical)
                        ? RoleMap[RoleFilter.Mechanical]
                        : MapRole(RoleFilter.Mechanical, IfcRoleEnum.MECHANICALENGINEER));
                }
                if (role.HasFlag(RoleFilter.Electrical))
                {
                    actorRoles.Add(
                        RoleMap.ContainsKey(RoleFilter.Electrical)
                        ? RoleMap[RoleFilter.Electrical]
                        : MapRole(RoleFilter.Electrical, IfcRoleEnum.ELECTRICALENGINEER));
                }
                if (role.HasFlag(RoleFilter.Plumbing))
                {
                    actorRoles.Add(
                        RoleMap.ContainsKey(RoleFilter.Plumbing)
                        ? RoleMap[RoleFilter.Plumbing]
                        : MapRole(RoleFilter.Plumbing, IfcRoleEnum.USERDEFINED));
                }
                if (role.HasFlag(RoleFilter.FireProtection))
                {
                    actorRoles.Add(
                        RoleMap.ContainsKey(RoleFilter.FireProtection)
                        ? RoleMap[RoleFilter.FireProtection]
                        : MapRole(RoleFilter.FireProtection, IfcRoleEnum.USERDEFINED));
                }
                if (role.HasFlag(RoleFilter.Unknown))
                {
                    actorRoles.Add(
                        RoleMap.ContainsKey(RoleFilter.Unknown)
                        ? RoleMap[RoleFilter.Unknown]
                        : MapRole(RoleFilter.Unknown, IfcRoleEnum.USERDEFINED));
                }
                tx.Commit();
            }

            return(actorRoles);
        }
Пример #4
0
        /// <summary>
        /// Extension method to use default role configuration resource files
        /// </summary>
        /// <param name="roles">MergeRoles, Flag enum with one or more roles</param>
        /// <param name="append">true = add, false = overwrite existing </param>
        /// <param name="rolesFilter">Dictionary of roles to OutPutFilters to use for merge, overwrites current assigned dictionary</param>
        public void ApplyRoleFilters(RoleFilter roles, bool append = false, Dictionary <RoleFilter, OutputFilters> rolesFilter = null)
        {
            if (rolesFilter != null)
            {
                RolesFilterHolder = rolesFilter;
            }

            var init = append && !IsEmpty();

            OutputFilters mergeFilter = null;

            foreach (RoleFilter role in Enum.GetValues(typeof(RoleFilter)))
            {
                if (!roles.HasFlag(role))
                {
                    continue;
                }
                if (RolesFilterHolder.ContainsKey(role))
                {
                    mergeFilter = RolesFilterHolder[role];
                }
                else
                {
                    // load defaults
                    mergeFilter             = GetDefaults(role, _log);
                    RolesFilterHolder[role] = mergeFilter;
                }
                if (mergeFilter != null)
                {
                    if (!init)
                    {
                        Copy(mergeFilter); //start a fresh
                        init = true;       //want to merge on next loop iteration
                    }
                    else
                    {
                        Merge(mergeFilter);
                    }
                }
                mergeFilter = null;
            }
            //add the default property filters
            OutputFilters defaultPropFilters = new OutputFilters(null, _log, RoleFilter.Unknown, ImportSet.PropertyFilters);

            Merge(defaultPropFilters);

            //save the applied roles at end as this.Copy(mergeFilter) would set to first role in RoleFilter
            AppliedRoles = roles;
        }
Пример #5
0
        public static bool HasMultipleFlags(this RoleFilter filter)
        {
            int flagsSet = 0;

            foreach (RoleFilter flag in Enum.GetValues(typeof(RoleFilter)))
            {
                if (filter.HasFlag(flag))
                {
                    flagsSet++;
                    if (flagsSet > 1)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Пример #6
0
        /// <summary>
        /// Convert a list of IfcActorRole to set correct flags on the returned RoleFilter
        /// </summary>
        /// <param name="actorRoles">list of IfcActorRole</param>
        /// <returns>RoleFilter</returns>
        public static RoleFilter GetRoleFilters(List <IfcActorRole> actorRoles)
        {
            RoleFilter roles = RoleFilter.Unknown; //reset to unknown

            //set selected roles
            int idx = 0;

            foreach (var item in actorRoles)
            {
                RoleFilter role = MapActorRole(item);
                if (!roles.HasFlag(role))
                {
                    roles |= role; //add flag to RoleFilter
                    //remove the inital RoleFilter.Unknown,  set in declaration unless found role is unknown
                    if ((idx == 0) && (role != RoleFilter.Unknown))
                    {
                        roles &= ~RoleFilter.Unknown;
                    }
                    idx++;
                }
            }
            return(roles);
        }
Пример #7
0
 /// <summary>
 /// Get ActorRoles mapped to roles held in RoleFilter Flags
 /// </summary>
 /// <param name="role">RoleFilter</param>
 /// <returns>List of IfcActorRole</returns>
 private List<IfcActorRole> GetActorRoles(RoleFilter role)
 {
     if (RoleMap == null) RoleMap = new Dictionary<RoleFilter, IfcActorRole>();
     
     List<IfcActorRole> actorRoles = new List<IfcActorRole>();
     if (role.HasFlag(RoleFilter.Architectural))
     {
         actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Architectural) ? RoleMap[RoleFilter.Architectural] : MapRole(RoleFilter.Architectural, IfcRole.Architect));
     }
     if (role.HasFlag(RoleFilter.Mechanical))
     {
         actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Mechanical) ? RoleMap[RoleFilter.Mechanical] : MapRole(RoleFilter.Mechanical, IfcRole.MechanicalEngineer));
     }
     if (role.HasFlag(RoleFilter.Electrical))
     {
         actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Electrical) ? RoleMap[RoleFilter.Electrical] : MapRole(RoleFilter.Electrical, IfcRole.ElectricalEngineer));
     }
     if (role.HasFlag(RoleFilter.Plumbing))
     {
         actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Plumbing) ? RoleMap[RoleFilter.Plumbing] : MapRole(RoleFilter.Plumbing, IfcRole.UserDefined));
     }
     if (role.HasFlag(RoleFilter.FireProtection))
     {
         actorRoles.Add(RoleMap.ContainsKey(RoleFilter.FireProtection) ? RoleMap[RoleFilter.FireProtection] : MapRole(RoleFilter.FireProtection, IfcRole.UserDefined));
     }
     if (role.HasFlag(RoleFilter.Unknown))
     {
         actorRoles.Add(RoleMap.ContainsKey(RoleFilter.Unknown) ? RoleMap[RoleFilter.Unknown] : MapRole(RoleFilter.Unknown, IfcRole.UserDefined));
     }
     return actorRoles;
 }