public override void OnStart() { selfController = gameObject.GetComponent <RoleController>(); roleBehaviorTree = selfController._roleBehaviorTree; duration = originDuration; elapsed = 0; }
public override void OnStart() { roleController = gameObject.GetComponent <RoleController>(); roleBehaviorTree = gameObject.GetComponent <RoleBehaviorTree>(); lastPos = roleController.transform.position; }