Пример #1
0
        private void GenerateMap()
        {
            // Create the map.
            RogueSharp.MapCreation.IMapCreationStrategy <RogueSharp.Map> mapCreationStrategy
                = new RogueSharp.MapCreation.RandomRoomsMapCreationStrategy <RogueSharp.Map>(Width, Height, 100, 15, 4);

            rogueMap = RogueSharp.Map.Create(mapCreationStrategy);
            rogueFOV = new RogueSharp.FieldOfView(rogueMap);

            // Create the local cache of the map data.
            mapData = new MapObjects.MapObjectBase[Width, Height];

            // Loop through the map information generated by RogueSharp and create out cached visuals of that data.
            foreach (var cell in rogueMap.GetAllCells())
            {
                if (cell.IsWalkable)
                {
                    // Our local information about each map square.
                    mapData[cell.X, cell.Y] = new MapObjects.Floor();

                    // Copy the appearance we've defined for Floor or Wall or whatever to the actual console data that is being rendered.
                    mapData[cell.X, cell.Y].RenderToCell(this[cell.X, cell.Y], false, false);
                }
                else
                {
                    rogueMap.SetCellProperties(cell.X, cell.Y, false, false);
                    mapData[cell.X, cell.Y] = new MapObjects.Wall();
                    mapData[cell.X, cell.Y].RenderToCell(this[cell.X, cell.Y], false, false);

                    // A wall blocks LOS
                    rogueMap.SetCellProperties(cell.X, cell.Y, false, cell.IsWalkable);
                }
            }

            RogueSharp.Random.IRandom random = new RogueSharp.Random.DotNetRandom();

            // Position the player somewhere on a walkable square.
            while (true)
            {
                int x = random.Next(Width - 1);
                int y = random.Next(Height - 1);
                if (rogueMap.IsWalkable(x, y))
                {
                    Player.Position = new Point(x, y);

                    // Center the view area.
                    TextSurface.RenderArea = new Rectangle(Player.Position.X - (TextSurface.RenderArea.Width / 2),
                                                           Player.Position.Y - (TextSurface.RenderArea.Height / 2),
                                                           TextSurface.RenderArea.Width, TextSurface.RenderArea.Height);

                    Player.RenderOffset = this.Position - TextSurface.RenderArea.Location;

                    break;
                }
            }
        }
Пример #2
0
 public void SaveGame(RogueSharp.Map dm, int mapLevel, int randomSeed)
 {
     // save map
     Systems.SaveSystem saveSystem = new Systems.SaveSystem();
     saveSystem.SaveMap(dm);
     //save stats
     saveSystem.SaveStats(mapLevel, randomSeed);
     // save Entities
     saveSystem.SaveEntites(Entities);
 }
        public Map(int width, int height)
        {
            Width  = width;
            Height = height;

            tiles       = new int[Width, Height];
            walkable    = new bool[Width, Height];
            transparent = new bool[Width, Height];
            explored    = new bool[Width, Height];

            fovMap = new RogueSharp.Map(Width, Height);
        }
Пример #4
0
        public void SaveMap(RogueSharp.Map dungeonMap)
        {
            RogueSharp.MapState saveMap = dungeonMap.Save();

            string mapJson = Newtonsoft.Json.JsonConvert.SerializeObject(saveMap,
                                                                         Newtonsoft.Json.Formatting.Indented);

            using (StreamWriter sw = new StreamWriter("map.json"))
            {
                sw.Write(mapJson);
            }
        }
        public void UpdateFovMap()
        {
            if (fovMap == null)
            {
                fovMap = new RogueSharp.Map(Width, Height);
            }

            for (int x = 0; x < Width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    FovMap.SetCellProperties(x, y, IsTransparent(x, y), IsWalkable(x, y));
                }
            }
        }