void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Rocket") { RocketFly rocketScript = other.GetComponent <RocketFly>(); if (rocketScript.fuel + value > 1f) { StartCoroutine(rocketScript.AddFuel(1 - rocketScript.fuel)); } //rocketScript.fuel = 1f; else { StartCoroutine(rocketScript.AddFuel(value)); } //rocketScript.fuel += value; rocketScript.countOfFuel++; Destroy(gameObject); } }