/// <summary> /// Sets the rocket to land on an object, filtering /// for accidental collision during reset on death, /// reseting the camera and checking if its a safe /// landing zone or not and adjusts the O2 meter /// accordingly /// </summary> /// <param name="body">body encountered by rocket</param> internal void RocketLandOn(GameObject body) { inPlay = false; SetCameraFollowMode(CameraMode.FollowRocket); rocketController.LandOn(body); inputController.displayRings = true; if (body.tag == "Planet") { lastSafeLanding = body; Terraform(); SetOxygenMode(OxygenMode.Safe); } else { if (!claimedAsteroids.Contains(body)) { body.GetComponent <AsteroidController>().RaiseFlag(); claimedAsteroids.Add(body); oxygenMeterController.ClaimAsteroid(); } SetOxygenMode(OxygenMode.Landed); } }