// Use this for initialization void Start() { GetComponent <Rigidbody2D>().AddTorque(-540); deleteList = new HashSet <GameObject> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); fourInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFourInARow> (); scoreKeeper = GameObject.Find("Level Controller").GetComponent <RockLevelScoreKeeper> (); jewelToDestroy = instantiator.GetJewelGridGameObject(targetJewelRow, targetJewelCol); controller = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); audioSources = GameObject.Find("SoundHandler").GetComponents <AudioSource>(); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); swapJewel = GameObject.Find("Level Controller").GetComponent <RockLevelSwapJewel> (); if (tag != "End Star") { instantiatedCrosshairs = (GameObject)Instantiate(crosshairs, new Vector3(-2.45f + (targetJewelCol * .6125f), 2.591252f - (targetJewelRow * .6097268f), -90), Quaternion.identity); targetPosition = instantiatedCrosshairs.transform.position; } else { targetPosition = new Vector3(-2.45f + (targetJewelCol * .6125f), 2.591252f - (targetJewelRow * .6097268f), -90); } timeStamp = Time.time; cooldown1 = .25f; cooldown2 = .15f; if (transform.position.y > -.5) { oppositeY = Random.Range(4f, 4.5f); } else { oppositeY = Random.Range(-4f, -4.65f); } oppositeX = Random.Range(-2.5f, 2.5f); }
// Use this for initialization void Start() { starShotCount = 0; timeStamp = Time.time; cooldown = .125f; endOfLevelCooldown = .75f; bombRemainderController = gameObject.GetComponent <LevelTwoBombRemainderController> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); starStartingPosition = new Vector3(-2.25f, -2.9f, -19); stoppedMoving = gameObject.GetComponent <RockLevelMovementChecker> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); scoreKeeper = gameObject.GetComponent <RockLevelScoreKeeper> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); starLaunchCount = 0; }
// Use this for initialization void Start() { deleteAgain = false; fourInARow = false; explosionsOn = true; bombNumber = 8; deleteCount = 0; zPosition = -30; deleteListCopy = new HashSet <GameObject> (); boulderDeleteList = new HashSet <GameObject> (); floatingJewelList = new HashSet <GameObject> (); moveJewelsDown = gameObject.GetComponent <RockLevelMoveJewelsDown> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); controller = gameObject.GetComponent <RockLevelController> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); // tutorialTouchHandler = gameObject.GetComponent<LevelTwoTutorialTouchHandler> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); matchAssistant = gameObject.GetComponent <RockLevelMatchAssistant> (); fourInARowScript = gameObject.GetComponent <RockLevelFourInARow> (); // corners = GameObject.Find ("Level One Controller").GetComponent<LevelOneCorners> (); scoreKeeper = gameObject.GetComponent <RockLevelScoreKeeper> (); movementChecker = gameObject.GetComponent <RockLevelMovementChecker> (); noMatchChecker = gameObject.GetComponent <RockLevelNoMatchChecker> (); starShooter = gameObject.GetComponent <RockLevelStarShooter> (); if (GameObject.Find("Jewel Collector") != null) { endOfLevelJewelSprayer = GameObject.Find("Jewel Collector").GetComponent <EndOfLevelCollectionJewelShooter> (); } soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); boulderHolder = new List <PositionHolder> (); targetStaticBlueJewel = GameObject.Find("Static Jewel Four"); targetStaticGreenJewel = GameObject.Find("Static Jewel Three"); targetStaticOrangeJewel = GameObject.Find("Static Jewel Six"); targetStaticPurpleJewel = GameObject.Find("Static Jewel Five"); targetStaticRedJewel = GameObject.Find("Static Jewel Two"); targetStaticWhiteJewel = GameObject.Find("Static Jewel One"); // if (GameObject.Find ("Time Bomb ID") != null) // decreaseBombs = GameObject.Find ("Time Bomb ID").GetComponent<DecreaseBombs> (); timeStamp = Time.time; assistanceTimeStamp = Time.time; testTimeStamp = Time.time; swapMadeTimestamp = Time.time; swapMadeCoodown = .1f; // okayToMoveTimeStamp = Time.time; // okayToMoveCooldown = .1f; assistanceCooldown = 7f; powerTrackerTimestamp = Time.time; powerTrackerCooldown = 5; cooldown = 1.5f; shadeCount = 0; noMatchCount = 0; deletedPositions = new List <PositionHolder> (); if (GameObject.Find("Mountain Level One ID") != null) { tutorialLevel1 = true; } else if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } else if (GameObject.Find("Mountain Level Three ID") != null) { tutorialLevel3 = true; } else if (GameObject.Find("Cabin Level Two ID") != null) { tutorialLevel4 = true; } startingLeftJewelPosition = -2.415f; horizontalMultiplier = .6125f; }
// Use this for initialization void Start() { progressBarPosition = new Vector3(-1.33f, 4, -1); leftEndPosition = new Vector3(-2.605f, 4, -2); firstSquarePosition = new Vector3(-2.6371f, 3.9984f, -2); rightEndPosition = new Vector3(-.055f, 4, -2); levelController = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); scoreKeeper = GameObject.Find("Level Controller").GetComponent <RockLevelScoreKeeper> (); // currentProgressBar = (GameObject)Instantiate (blueProgressBar, progressBarPosition, Quaternion.identity); threeStarTarget = 0; if (levelController.GetLevelNumber() < 31) { switch (levelController.GetLevelNumber()) { case 1: threeStarTarget = 216100; break; case 2: threeStarTarget = 550300; break; case 3: threeStarTarget = 19100; break; case 4: threeStarTarget = 19100; break; case 5: threeStarTarget = 55100; break; case 6: threeStarTarget = 26100; break; case 7: threeStarTarget = 177800; break; case 8: threeStarTarget = 550300; break; case 9: threeStarTarget = 177800; break; case 10: threeStarTarget = 198375; break; case 11: threeStarTarget = 368100; break; case 12: threeStarTarget = 55100; break; case 13: threeStarTarget = 1675000; break; case 14: threeStarTarget = 77800; break; case 15: threeStarTarget = 198375; break; case 16: threeStarTarget = 19100; break; case 17: threeStarTarget = 177800; break; case 18: threeStarTarget = 177800; break; case 19: threeStarTarget = 19100; break; case 20: threeStarTarget = 713625; break; case 21: threeStarTarget = 368100; break; case 22: threeStarTarget = 368100; break; case 23: threeStarTarget = 108000; break; case 24: threeStarTarget = 951500; break; case 25: threeStarTarget = 103875; break; case 26: threeStarTarget = 264500; break; case 27: threeStarTarget = 2762800; break; case 28: threeStarTarget = 108000; break; case 29: threeStarTarget = 368100; break; case 30: threeStarTarget = 4835700; break; } } else if (levelController.GetLevelNumber() < 61) { switch (levelController.GetLevelNumber()) { case 31: threeStarTarget = 19100; break; case 32: threeStarTarget = 45600; break; case 33: threeStarTarget = 264500; break; case 34: threeStarTarget = 310600; break; case 35: threeStarTarget = 1545750; break; case 36: threeStarTarget = 177800; break; case 37: threeStarTarget = 264500; break; case 38: threeStarTarget = 66000; break; case 39: threeStarTarget = 264500; break; case 40: threeStarTarget = 5192250; break; case 41: threeStarTarget = 108000; break; case 42: threeStarTarget = 368100; break; case 43: threeStarTarget = 626000; break; case 44: threeStarTarget = 368100; break; case 45: threeStarTarget = 1008450; break; case 46: threeStarTarget = 55100; break; case 47: threeStarTarget = 368100; break; case 48: threeStarTarget = 780300; break; case 49: threeStarTarget = 34000; break; case 50: threeStarTarget = 19575; break; case 51: threeStarTarget = 422000; break; case 52: threeStarTarget = 368100; break; case 53: threeStarTarget = 55100; break; case 54: threeStarTarget = 236600; break; case 55: threeStarTarget = 1545750; break; case 56: threeStarTarget = 780300; break; case 57: threeStarTarget = 177800; break; case 58: threeStarTarget = 264500; break; case 59: threeStarTarget = 780300; break; case 60: threeStarTarget = 2197125; break; } } else if (levelController.GetLevelNumber() < 91) { switch (levelController.GetLevelNumber()) { case 61: threeStarTarget = 34000; break; case 62: threeStarTarget = 19100; break; case 63: threeStarTarget = 177800; break; case 64: threeStarTarget = 216100; break; case 65: threeStarTarget = 264500; break; case 66: threeStarTarget = 2061000; break; case 67: threeStarTarget = 550300; break; case 68: threeStarTarget = 3674100; break; case 69: threeStarTarget = 22521600; break; case 70: threeStarTarget = 951500; break; case 71: threeStarTarget = 1344600; break; case 72: threeStarTarget = 264500; break; case 73: threeStarTarget = 2929500; break; case 74: threeStarTarget = 2333600; break; case 75: threeStarTarget = 17590500; break; case 76: threeStarTarget = 951500; break; case 77: threeStarTarget = 368100; break; case 78: threeStarTarget = 9553500; break; case 79: threeStarTarget = 2929500; break; case 80: threeStarTarget = 27317100; break; case 81: threeStarTarget = 2061000; break; case 82: threeStarTarget = 550300; break; case 83: threeStarTarget = 15353100; break; case 84: threeStarTarget = 2122600; break; case 85: threeStarTarget = 16827800; break; case 86: threeStarTarget = 54932000; break; case 87: threeStarTarget = 12757800; break; case 88: threeStarTarget = 50216500; break; case 89: threeStarTarget = 4502800; break; case 90: threeStarTarget = 5122800; break; } } else if (levelController.GetLevelNumber() < 121) { switch (levelController.GetLevelNumber()) { case 91: threeStarTarget = 1162000; break; case 92: threeStarTarget = 723600; break; case 93: threeStarTarget = 55150; break; case 94: threeStarTarget = 352800; break; case 95: threeStarTarget = 65087; break; case 96: threeStarTarget = 33600; break; case 97: threeStarTarget = 723600; break; case 98: threeStarTarget = 33600; break; case 99: threeStarTarget = 75600; break; case 100: threeStarTarget = 1352800; break; case 101: threeStarTarget = 2478000; break; case 102: threeStarTarget = 61392; break; case 103: threeStarTarget = 2613600; break; case 104: threeStarTarget = 52298; break; case 105: threeStarTarget = 985600; break; case 106: threeStarTarget = 16696000; break; case 107: threeStarTarget = 42651; break; case 108: threeStarTarget = 2433600; break; case 109: threeStarTarget = 70379; break; case 110: threeStarTarget = 13356000; break; case 111: threeStarTarget = 3502800; break; case 112: threeStarTarget = 66184; break; case 113: threeStarTarget = 424000; break; case 114: threeStarTarget = 43887; break; case 115: threeStarTarget = 424000; break; case 116: threeStarTarget = 154000; break; case 117: threeStarTarget = 60647; break; case 118: threeStarTarget = 142800; break; case 119: threeStarTarget = 54460; break; case 120: threeStarTarget = 522000; break; } } incrementNumber = 0; progressFillNumber = 0; progressBarIncrement = threeStarTarget / 30; incrementList = new List <GameObject> (); progressFillList = new List <GameObject> (); addToProgressBar = true; }