public static void Main() { Window window = new Window("RobotDodge", 800, 600); RobotDodge robotDodge = new RobotDodge(window); while (!window.CloseRequested && !robotDodge.Quit) { robotDodge.Draw(); robotDodge.HandleInput(); robotDodge.Update(); } }
public static void Main() { Window gameWindow = new Window("Robot Dodge", 800, 420); RobotDodge game = new RobotDodge(gameWindow); while (!gameWindow.CloseRequested)// & !game.Quit) { game.HandleInput(); game.Draw(); game.Update(); } }
public static void Main() { Window gameWindow = new Window("Robot Dodge!", 800, 600); RobotDodge robotDodge = new RobotDodge(gameWindow); while (!SplashKit.QuitRequested() && !robotDodge.Quit) { SplashKit.ProcessEvents(); robotDodge.HandleInput(); robotDodge.Update(); robotDodge.Draw(); } }
public static void Main() { Window w = new Window("Robot Dodge", 600, 600); RobotDodge robo = new RobotDodge(w); while (!w.CloseRequested && !robo.Quit) { SplashKit.ProcessEvents(); robo.HandleInput(); robo.Update(); robo.Draw(); } }
public static void Main() { Window game = new Window("Cat & Mouse", 800, 600); //creating a new window 600 by 600 pixels RobotDodge robotDodge = new RobotDodge(game); //running the game till user closes the window or presses ESC key while (!game.CloseRequested && robotDodge.Quit != true) { SplashKit.ProcessEvents(); //calling procedure for processing events robotDodge.HandleInput(); robotDodge.Update(); robotDodge.Draw(); } game.Close(); //closing the window once the user wants to quit }
public static void Main() { myTimer.Start(); Window gameWindow = new Window("Game", 800, 600); RobotDodge robotDodge = new RobotDodge(gameWindow); while (!gameWindow.CloseRequested && robotDodge.Quit == false) { Score = Convert.ToInt32(myTimer.Ticks / 1000); SplashKit.ProcessEvents(); robotDodge.HandleInput(); robotDodge.Update(); robotDodge.Draw(); } }
public static void Main() { Window gameWindow = new Window("Robot Dodge", 600, 600); Player player = new Player(gameWindow); RobotDodge game = new RobotDodge(gameWindow, player); while ((!gameWindow.CloseRequested) && (!player.Quit)) { SplashKit.ProcessEvents(); game.HandleInput(); game.Draw(); game.Update(); game.RandomRobot(); } }
// static Player _player; public static void Main() { _gameWindow = new Window("RodgeWindow", 800, 800); _gameWindow.Clear(Color.White); _robotDodge = new RobotDodge(_gameWindow); while (!_gameWindow.CloseRequested) { SplashKit.ProcessEvents(); _robotDodge.Draw(); _robotDodge.HandleInput(); _robotDodge.Update(); if (_robotDodge.Quit == true) { break; } } _gameWindow.Close(); _gameWindow = null; }
public static void Main() { Window w = new Window("Player window", 800, 600); RobotDodge robotDodge = new RobotDodge(w); Timer timer = new Timer("My Timer"); timer.Start(); while (!w.CloseRequested && !robotDodge.Quit && robotDodge.Lives != 0) { robotDodge.HandleInput(); robotDodge.Update(timer); robotDodge.Draw(); SplashKit.Delay(100); } if (robotDodge.Lives == 0) { GameOver(w); } w.Close(); w = null; }