Пример #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        timer = 0.0f;
        animator.ResetTrigger("IdleTrigger");

        Robot script = animator.GetComponent <Robot>();

        script.ActivateIdle();
    }