Пример #1
0
        private void Awake()
        {
            dataProvider = GetComponent <RoamingDefenceDataProvider>();
            defence      = GetComponent <RoamingDefense>();

            planetFromSnapper.snapped += SnapPlanetFrom;
            planetToSnapper.snapped   += SnapPlanetTo;

            //Detaching vfx from the object itself for it to not move with the object
            pathObject.transform.SetParent(null);
        }
Пример #2
0
        protected override void Awake()
        {
            base.Awake();

            dataProvider = GetComponent <RoamingDefenceDataProvider>();
        }