Пример #1
0
 public void Update()
 {
     for (int i = 0; i < Roads.Count; i++)
     {
         if (Roads[i].transform.position.z < -DistanceMaxFromStart)
         {
             Road road = Roads[i];
             road.ClearPattern();
             road.ClearBuilding();
             ResetRoadSegementPosition(i);
             road.GenerateBuilding();
             if (!GameManager.instance.OnPause)
             {
                 SpawnPattern(road);
             }
         }
     }
 }