// Use this for initialization void Start () { ritual = GameObject.Find("RitualManager").GetComponent<RitualManager>(); order = new List<GameObject>(); valid = new List<AltarOrder>() { new ShowComputers(), new HideComputers() }; }
void Start() { snapCenter = GetComponent<Collider2D>().bounds.center + SnapOffset; GameObject[] masks = GameObject.FindGameObjectsWithTag("Mask"); favoured = masks[Random.Range (0, masks.Length)]; ritual = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>(); wifi = GameObject.Find("WifiSignal").GetComponent<WifFiSignal> (); }
public void Awake() { // Singleton logic if (RitualManager.instance == null) { RitualManager.instance = this; GameObject.DontDestroyOnLoad(this.gameObject); } }
// Use this for initialization void Start () { instance = this; prompt.ShowNext (); }
// Use this for initialization void Awake() { m_TimeSystem = new TimeSystem(); m_RitualManager = new RitualManager(); }
void Start () { ritualManager = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>(); monitors = GetComponentsInChildren<MonitorScreen>(); ResetTimerInterval(); }
// Use this for initialization void Start () { light = transform.FindChild("light").gameObject; ritual = GameObject.Find("RitualManager").GetComponent<RitualManager>(); }
void Start() { ringSound = GetComponent<AudioSource>(); ritualManager = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>(); phoneTopOrigin = phoneTop.transform.position; }
void Start() { ritualManager = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>(); }
public StageGoal() { manager = GetComponent<RitualManager>(); }