Пример #1
0
	// Use this for initialization
	void Start () {
		ritual = GameObject.Find("RitualManager").GetComponent<RitualManager>();
        order = new List<GameObject>();
        valid = new List<AltarOrder>() {
            new ShowComputers(),
            new HideComputers()
        };
	}
Пример #2
0
    void Start()
    {
        snapCenter = GetComponent<Collider2D>().bounds.center + SnapOffset;
		GameObject[] masks = GameObject.FindGameObjectsWithTag("Mask");
		favoured = masks[Random.Range (0, masks.Length)];
		ritual = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>();
		wifi = GameObject.Find("WifiSignal").GetComponent<WifFiSignal> ();
    }
Пример #3
0
    public void Awake()
    {
        // Singleton logic
        if (RitualManager.instance == null)
        {
            RitualManager.instance = this;
            GameObject.DontDestroyOnLoad(this.gameObject);
        }

    }
	// Use this for initialization
	void Start () {
		instance = this;
		prompt.ShowNext ();
	}
Пример #5
0
 // Use this for initialization
 void Awake()
 {
     m_TimeSystem = new TimeSystem();
     m_RitualManager = new RitualManager();
 }
Пример #6
0
	void Start ()
	{
	    ritualManager = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>();
	    monitors = GetComponentsInChildren<MonitorScreen>();
        ResetTimerInterval();
	}
Пример #7
0
	// Use this for initialization
	void Start () {
		light = transform.FindChild("light").gameObject;
		ritual = GameObject.Find("RitualManager").GetComponent<RitualManager>();
	}
Пример #8
0
 void Start()
 {
     ringSound = GetComponent<AudioSource>();
     ritualManager = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>();
     phoneTopOrigin = phoneTop.transform.position;
 }
Пример #9
0
 void Start()
 {
     ritualManager = GameObject.FindGameObjectWithTag("RitualManager").GetComponent<RitualManager>();
 }
Пример #10
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 public StageGoal() {
   manager = GetComponent<RitualManager>();
 }