Пример #1
0
 private static void Main()
 {
     Rise.Initialize(new DesktopPlatform());
     Directory.CreateDirectory(Rise.Platform.GetStorageFolder());
     Rise.Start(new SceneLoadingScreen(), () => { Rise.Config.Load(Game.ConfigFile); });
     Environment.Exit(0);
 }
Пример #2
0
 private static void Main()
 {
     Rise.Initialize(new DesktopPlatform());
     Rise.Start(new UISample(), () =>
     {
         var font            = Rise.Ressource.GetSpriteFont("font");
         Rise.Ui.DebugFont   = font;
         Rise.Ui.DefaultFont = font;
     });
 }
Пример #3
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            Rise.Initialize(new MobilePlatform(Resources, this));
            Rise.MonoGame.Graphics.IsFullScreen = true;

            SetContentView((View)Rise.MonoGame.Services.GetService(typeof(View)));

            Rise.Start(new SceneGameSplash());
        }
Пример #4
0
 private static void Main()
 {
     Rise.Initialize(new DesktopPlatform());
     Rise.Start(new SceneGameSplash());
     Environment.Exit(0);
 }