/////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// void Start() { _material = new Material(material); line.material = _material; if (MainCamera != null) { CameraLink = true; CA_Amount = MainCamera.GetComponent <CAScript>(); Ripple = MainCamera.GetComponent <RippleScript>(); Blur = MainCamera.GetComponent <BlurScript>(); } LaserElectricityMaterial = new Material(LaserElectricity); LaserElectricitySharpMaterial = new Material(LaserElectricity); LaserElectricityMaterial.SetTexture("_MainTex", LaserElectricityTexture); LaserElectricitySharpMaterial.SetTexture("_MainTex", LaserChargeUpTexture); LaserLineGameObjects = new GameObject[numOfLines]; LaserLines = new LineRenderer[numOfLines]; for (int i = 0; i < numOfLines; ++i) { LaserLineGameObjects[i] = new GameObject("LaserLine" + i, typeof(LineRenderer)); LaserLines[i] = LaserLineGameObjects[i].GetComponent <LineRenderer>(); LaserLines[i].material = LaserElectricityMaterial; LaserLines[i].enabled = false; LaserLineGameObjects[i].transform.SetParent(this.transform); } LaserLineChargeUpGameObjects = new GameObject[numOfChargeLines]; LaserChargeUpLines = new LineRenderer[numOfChargeLines]; for (int i = 0; i < numOfChargeLines; ++i) { LaserLineChargeUpGameObjects[i] = new GameObject("LaserChargeLine" + i, typeof(LineRenderer)); LaserChargeUpLines[i] = LaserLineChargeUpGameObjects[i].GetComponent <LineRenderer>(); LaserChargeUpLines[i].material = LaserElectricitySharpMaterial; LaserChargeUpLines[i].enabled = false; LaserLineChargeUpGameObjects[i].transform.SetParent(this.transform); } LaserParticleSuckIn.Stop(); LaserParticleGiantSuckIn.Stop(); LaserParticleGiantBlowOut.Stop(); LaserParticleGenerate.Stop(); LaserParticleStreak.Stop(); LaserParticleSparks.Stop(); LaserParticleSuckIn.Clear(); LaserParticleGiantSuckIn.Clear(); LaserParticleGiantBlowOut.Clear(); LaserParticleGenerate.Clear(); LaserParticleStreak.Clear(); LaserParticleSparks.Clear(); line = gameObject.GetComponent <LineRenderer>(); line.enabled = true; hitTriggers = QueryTriggerInteraction.Ignore; }
void Init() { GameManager managerScript = manager.GetComponent <GameManager>(); managerScript.AddNode(gameObject); switch (nodeColour) { case NodeColour.WHITE: actualNodeColour = NodeWhite; break; case NodeColour.RED: actualNodeColour = NodeRed; break; case NodeColour.BLUE: actualNodeColour = NodeBlue; break; case NodeColour.YELLOW: actualNodeColour = NodeYellow; break; case NodeColour.PURPLE: actualNodeColour = NodePurple; break; case NodeColour.GREEN: actualNodeColour = NodeGreen; break; case NodeColour.ORANGE: actualNodeColour = NodeOrange; break; } // initialize ripples for (int i = 0; i < numberOfRipples; i++) { GameObject ripple = (GameObject)Instantiate(rippleTemplate, transform.position, transform.rotation); ripple.transform.parent = this.gameObject.transform; RippleScript script = ripple.GetComponent <RippleScript>(); script.SetParent(gameObject); script.ScalingSpeed = RippleSpeed; script.MaxScaleValue = RippleMaxScaleValue; script.SetColour(actualNodeColour); } if (isEndNode) { // initialize koi for (int i = 0; i < WinningRipplesNeeded; i++) { GameObject koi = (GameObject)Instantiate(fishTemplate, transform.position, transform.rotation); koi.transform.parent = this.gameObject.transform; FishScript fishy = koi.GetComponent <FishScript>(); fishy.FishInitialize(Random.Range(0, 360.0f), i % 2 == 0, i * 0.28f); } } //GameObject ripple = (GameObject)Instantiate(rippleTemplate, transform.position, transform.rotation); //ripple.transform.parent = this.gameObject.transform; //RippleScript script = ripple.GetComponent<RippleScript>(); //script.lifetime = RippleLifetime; //script.ScalingSpeed = RippleSpeed; //gameObject.GetComponentsInChildren<RippleScript>(); //RippleScript script = RippleObject.GetComponent<RippleScript>(); //script.SetColour(actualNodeColour); isAdded = true; DetermineType(); //ChangeTheme (Theme.FOOD); }