// Start is called before the first frame update void Start() { this.transform.localScale = initialScale; ringInstantiateScript = GameObject.FindWithTag("Game Manager").GetComponent <RingInstantiateScript>(); gameManagerVariables = GameObject.FindWithTag("Game Manager").GetComponent <GameManagerVariables>(); maxSize = (int)gameManagerVariables.ringMaxSize; scaleSpeed = gameManagerVariables.ringSpeed; }
void Start() { phaseText = GetComponent <Text>(); ringScript = GameObject.Find("GameManager").GetComponent <RingInstantiateScript>(); }