public void EditorSetVariableData(RigidbodyVariable global, RigidbodyVariableInstanced instanced, Rigidbody constant, AssignmentType type, IDTokenHolder tokenHolder) { _assignmentType = type; EditorSetTokenHolder(tokenHolder); switch (type) { case AssignmentType.Constant: _constantValue = constant; break; case AssignmentType.GlobalVariable: _globalVariable = global; break; case AssignmentType.PersonalVariable: _instancedVariable = instanced; break; } }
public RigidbodyData(UnityEngine.Rigidbody v) { rigidbodyVal = v; rigidbodyRef = null; }