static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); RigidbodySleepMode2D o = (RigidbodySleepMode2D)arg0; LuaScriptMgr.PushEnum(L, o); return(1); }
public Rigidbody2DSettings(Rigidbody2D rigidbody) { _rigidbody = rigidbody; _isKinematic = rigidbody.isKinematic; _velocity = rigidbody.velocity; _angularVelocity = rigidbody.angularVelocity; _mass = rigidbody.mass; _linearDrag = rigidbody.drag; _angularDrag = rigidbody.angularDrag; _gravityScale = rigidbody.gravityScale; _interpolate = rigidbody.interpolation; _collisionDetection = rigidbody.collisionDetectionMode; _sleepingMode = rigidbody.sleepMode; _constraints = rigidbody.constraints; }