public static void Accelerate(this Rigidbody2D rigidbody, float speed, float deltaTime, Axes axes = Axes.XY) { rigidbody.Accelerate(new Vector2(speed, speed), deltaTime, axes); }
public static void Accelerate(this Rigidbody2D rigidbody, float acceleration, Axis axis = Axis.XY) { rigidbody.Accelerate(new Vector2(acceleration, acceleration), axis); }