Пример #1
0
    // Peforms any special force synchronisation required for different types of objects
    void AddExplosiveForce(Rigidbody mob)
    {
        // Use the mobs z position to stop the force causing enemies to move upwards all the time
        Vector3 position = new Vector3(transform.position.x, transform.position.y, mob.transform.position.z);

        mob.AddCustomExplosionForce(position, m_aoeRange, m_aoeMinExplosiveForce, m_aoeMaxExplosiveForce);

        switch (mob.gameObject.layer)
        {
        case Layers.asteroid:
            SyncAsteroid(mob);
            break;

        case Layers.player:
            SyncPlayer(mob);
            break;
        }
    }