void ProcessRightStick(ulong updateTick, float deltaTime) { var x = Utility.ValueFromSides(RightStickLeft.NextRawValue, RightStickRight.NextRawValue); var y = Utility.ValueFromSides(RightStickDown.NextRawValue, RightStickUp.NextRawValue, InputManager.InvertYAxis); Vector2 v; if (RawSticks || RightStickLeft.Raw || RightStickRight.Raw || RightStickUp.Raw || RightStickDown.Raw) { v = new Vector2(x, y); } else { var lowerDeadZone = Utility.Max(RightStickLeft.LowerDeadZone, RightStickRight.LowerDeadZone, RightStickUp.LowerDeadZone, RightStickDown.LowerDeadZone); var upperDeadZone = Utility.Min(RightStickLeft.UpperDeadZone, RightStickRight.UpperDeadZone, RightStickUp.UpperDeadZone, RightStickDown.UpperDeadZone); v = Utility.ApplyCircularDeadZone(x, y, lowerDeadZone, upperDeadZone); } RightStick.Raw = true; RightStick.UpdateWithAxes(v.x, v.y, updateTick, deltaTime); RightStickX.Raw = true; RightStickX.CommitWithValue(v.x, updateTick, deltaTime); RightStickY.Raw = true; RightStickY.CommitWithValue(v.y, updateTick, deltaTime); RightStickLeft.SetValue(RightStick.Left.Value, updateTick); RightStickRight.SetValue(RightStick.Right.Value, updateTick); RightStickUp.SetValue(RightStick.Up.Value, updateTick); RightStickDown.SetValue(RightStick.Down.Value, updateTick); }
internal void ProcessRightStick() { var x = Utility.ValueFromSides(RightStickLeft.NextRawValue, RightStickRight.NextRawValue); var y = Utility.ValueFromSides(RightStickDown.NextRawValue, RightStickUp.NextRawValue, InputManager.InvertYAxis); Vector2 v; if (RawSticks) { v = new Vector2(x, y); } else { var lowerDeadZone = Utility.Max(RightStickLeft.LowerDeadZone, RightStickRight.LowerDeadZone, RightStickUp.LowerDeadZone, RightStickDown.LowerDeadZone); var upperDeadZone = Utility.Min(RightStickLeft.UpperDeadZone, RightStickRight.UpperDeadZone, RightStickUp.UpperDeadZone, RightStickDown.UpperDeadZone); v = Utility.ApplyCircularDeadZone(x, y, lowerDeadZone, upperDeadZone); } RightStick.Raw = true; RightStick.UpdateWithAxes(v.X, v.Y); RightStickX.Raw = true; RightStickX.CommitWithValue(v.X); RightStickY.Raw = true; RightStickY.CommitWithValue(v.Y); RightStickLeft.SetValue(RightStick.Left.Value); RightStickRight.SetValue(RightStick.Right.Value); RightStickUp.SetValue(RightStick.Up.Value); RightStickDown.SetValue(RightStick.Down.Value); }