void Start() { LeftGateAnchorOff.SetActive(true); RightGateAnchorOff.SetActive(true); LeftGateAnchorOn.SetActive(false); RightGateAnchorOn.SetActive(false); LeftFireOrb.GetComponent <MeshRenderer>().material = fireOff; RightFireOrb.GetComponent <MeshRenderer>().material = fireOff; LeftFireOrb.SetActive(false); RightFireOrb.SetActive(false); LeftGateFire.SetActive(false); RightGateFire.SetActive(false); LeftCanLight = false; RightCanLight = false; }
public void check() { if (LeftFire) { LeftGateAnchorOff.SetActive(false); LeftGateAnchorOn.SetActive(true); LeftGateFire.SetActive(true); LeftFireOrb.GetComponent <MeshRenderer>().material = fireOn; } if (RightFire) { RightGateAnchorOff.SetActive(false); RightGateAnchorOn.SetActive(true); RightGateFire.SetActive(true); RightFireOrb.GetComponent <MeshRenderer>().material = fireOn; } if (LeftFire && RightFire) { OpenDoor(); } }