public void LoginSuccess() { DoorFX.Play(); DoorOpenSound.Play(); LoginBox.SetActive(false); LeftDoor.SetBool("openGate", true); RightDoor.SetBool("openGate", true); Camera.SetBool("openGate", true); }
public void OnLoaded() { loginshown = false; LeftDoor.SetBool("openGate", false); RightDoor.SetBool("openGate", false); Camera.SetBool("openGate", false); DoorGlow.SetBool("openGate", false); DoorFX.Stop(); LoginBox.SetActive(false); RegisterBox.SetActive(false); ConnectBox.SetActive(true); audioSource.GetComponent <AudioFader>().Reset(); audioSource.Play(); }
public void OnLoaded() { if (GameManager.gameStage == GameStage.Game) { Camera.GetComponent <LoginSceneChange>().ChangeScene(); } else { loginshown = false; LeftDoor.SetBool("openGate", false); RightDoor.SetBool("openGate", false); Camera.SetBool("openGate", false); DoorFX.Stop(); LoginBox.SetActive(false); RegisterBox.SetActive(false); ConnectBox.SetActive(true); audioSource.GetComponent <AudioFader>().Reset(); audioSource.Play(); } }
// Use this for initialization void Start() { LeftDoor = GameObject.Find("LeftPivot").GetComponent <LeftDoor>(); RightDoor = GameObject.Find("RightPivot").GetComponent <RightDoor>(); }
public override string ToString() { return($"{Model} {Vendor} {Engine?.ToString()} " + $"{LeftDoor?.ToString()} {RightDoor?.ToString()} {Wheels?.ToString()}"); }
public Level(string levelName, string previousLevel, string checkpointLevel) { Bitmap bmp = new Bitmap(string.Format("Levels/{0}.bmp", levelName)); for (int x = 0, nX = bmp.Width; x < nX; x++) { for (int y = 0, nY = bmp.Height; y < nY; y++) { var color = bmp.GetPixel(x, y); switch (color.Name) { case "ffffffff": // no object break; case "ff000000": var block = new Block(x * 10, y * 10); _bodies.Add(block); break; case "ff00ff00": var checkpoint = new Checkpoint(x * 10, y * 10, levelName == checkpointLevel); _bodies.Add(checkpoint); if (previousLevel == null) { AddPlayer(x, y, 1); Player.ResetPlayer(); } break; case "ffff0000": var spikes = new Spikes(x * 10, (y * 10) + 1); _bodies.Add(spikes); break; case "ff00a0c0": var jumper = new Jumper(x * 10, y * 10); jumper.Target = Player; _bodies.Add(jumper); break; case "ff0000ff": var enemy = new Spider(x * 10, y * 10); enemy.Target = Player; _bodies.Add(enemy); break; case "ffa6caf0": var something = new Charger(x * 10, y * 10); something.Target = Player; _bodies.Add(something); break; case "ff000040": var stomper = new Stomper((x * 10) - 20, (y * 10) - 11); stomper.Target = Player; var stomperGift = new DoorKey(0, 0); stomperGift.LockID = 4; stomperGift.Mass = 5; stomperGift.IsStatic = false; stomperGift.Drag = 0.01; stomperGift.CollisionGroup = 8055; stomper.Gift = stomperGift; _boss = stomper; _bodies.Add(stomper); break; case "ffffff00": var star = new Star(x * 10, y * 10); _bodies.Add(star); break; case "ffff00ff": var rightDoor = new RightDoor(x * 10, (y * 10) - 6, levelName, Direction.Left); if (previousLevel == (rightDoor as Door).Level) { AddPlayer(x + (int)((rightDoor as Door).Start), y, -1); } if (levelName == "0-4") { rightDoor.IsLocked = true; rightDoor.LockID = 3; rightDoor.SetTexture(); } _bodies.Add(rightDoor); break; case "ff800080": var leftDoor = new LeftDoor(x * 10, (y * 10) - 6, levelName, Direction.Right); if (previousLevel == (leftDoor as Door).Level) { AddPlayer(x + (int)((leftDoor as Door).Start), y, 1); } if (levelName == "0-0") { leftDoor.IsLocked = true; leftDoor.LockID = 4; leftDoor.IsExit = true; leftDoor.SetTexture(); } if (levelName == "2-2") { leftDoor.IsLocked = true; leftDoor.LockID = 2; leftDoor.SetTexture(); } _bodies.Add(leftDoor); break; case "ff8000c0": var downDoor = new DownDoor(x * 10, (y * 10) - 6, levelName, Direction.Left); if (previousLevel == (downDoor as Door).Level) { AddPlayer(x + (int)((downDoor as Door).Start), y, -1); } if (levelName == "2-2") { downDoor.IsLocked = true; downDoor.LockID = 1; downDoor.SetTexture(); } if (levelName == "3-2") { downDoor.IsLocked = true; downDoor.LockID = 4; downDoor.SetTexture(); } _bodies.Add(downDoor); break; case "ffe00080": var upDoor = new UpDoor(x * 10, (y * 10) - 6, levelName, Direction.Right); if (previousLevel == (upDoor as Door).Level) { AddPlayer(x + (int)((upDoor as Door).Start), y, 1); } if (levelName == "4-2") { upDoor.IsLocked = true; upDoor.LockID = 4; upDoor.SetTexture(); } _bodies.Add(upDoor); break; case "ffa0a000": var key = new DoorKey(x * 10, y * 10); switch (levelName) { case "1-1": key.LockID = 2; break; case "2-0": key.LockID = 1; break; case "1-3": key.LockID = 3; break; } _bodies.Add(key); break; case "ffe0c000": if (_player != null && _player.Inventory.HasFlag(InventoryItem.DoubleJump)) { break; } var doubleJump = new DoubleJump(x * 10, y * 10); _bodies.Add(doubleJump); break; case "ffc0a000": if (_player != null && _player.Inventory.HasFlag(InventoryItem.Run)) { break; } var run = new Run(x * 10, y * 10); _bodies.Add(run); break; case "ffc0e000": if (_player != null && _player.Inventory.HasFlag(InventoryItem.Weapon)) { break; } var basicWeapon = new BasicWeapon(x * 10, y * 10); _bodies.Add(basicWeapon); break; case "ffa0c000": if (_player != null && _player.Inventory.HasFlag(InventoryItem.WeaponPower)) { break; } var strongWeapon = new StrongWeapon(x * 10, y * 10); _bodies.Add(strongWeapon); break; case "ffe0e040": if (_player != null && _player.Inventory.HasFlag(InventoryItem.WeaponSpeed)) { break; } var fastWeapon = new FastWeapon(x * 10, y * 10); _bodies.Add(fastWeapon); break; case "ff608000": if (_player != null && _player.Inventory.HasFlag(InventoryItem.WeaponLength)) { break; } var longWeapon = new LongWeapon(x * 10, y * 10); _bodies.Add(longWeapon); break; case "ffc0c0c0": var botBoundry = new BotBoundry(x * 10, y * 10); _bodies.Add(botBoundry); break; case "ff808080": var breakable = new Breakable(x * 10, y * 10); _bodies.Add(breakable); break; case "ffa0a0a4": var bossBoundry = new BossBoundry(x * 10, y * 10); _bodies.Add(bossBoundry); break; default: break; } } } _bodies = _bodies.OrderBy(b => b.DrawOrder).ToList(); }