public RidgeStretchGen(TerrainGenerator tg) { this.opt = (RidgeStretchOpt)tg.gen_opts; this.draw_editor = true; this.gen_type = GeneratorType.Ridge; this.noise_store = tg.noise_store; }
public RidgeStretchGen(RidgeStretchOpt opt) { this.opt = opt; this.draw_editor = true; this.gen_type = GeneratorType.RidgeStretch; }