public void GetReferences()
 {
     player_health = UserInterface.Active.Root.Find <RichParagraph>("player_health");
     enemy_health  = UserInterface.Active.Root.Find <RichParagraph>("enemy_health");
     for (int i = 0; i < UserInterface.Active.Root.Children.Count; i++)
     {
         Console.WriteLine(UserInterface.Active.Root.Children[i].Identifier);
     }
 }
Пример #2
0
        public LoggerHelper()
        {
            _panelConsole = new Panel(new Vector2(0.7f, PANEL_HEIGHT), PanelSkin.Simple, Anchor.BottomLeft)
            {
                Padding = Vector2.Zero,
                PanelOverflowBehavior = PanelOverflowBehavior.VerticalScroll
            };
            _panelConsole.Scrollbar.AdjustMaxAutomatically = true;

            _paragraphConsole = new RichParagraph("teste", scale: 0.97f);
            _panelConsole.AddChild(_paragraphConsole);
        }
Пример #3
0
        private void initialize()
        {
            Panel panel = new Panel();

            panel.Anchor  = Anchor.TopLeft;
            panel.MaxSize = new Vector2(220, 110);

            rich1 = new RichParagraph();
            rich2 = new RichParagraph();

            panel.AddChild(rich1);
            panel.AddChild(rich2);

            UserInterface.Active.Root.AddChild(panel);

            /*
             * ProgressBar progress = new ProgressBar(0, 100);
             * progress.Value = 50;
             *
             * panel.AddChild(progress);*/
        }
Пример #4
0
        public override void Draw()
        {
            if (has_drawn)
            {
                return;
            }
            UserInterface.Active.Clear();
            RichParagraph player_health = new RichParagraph("{{RED}}player_health", Anchor.BottomLeft);

            player_health.Identifier = "player_health";
            UserInterface.Active.AddEntity(player_health);

            RichParagraph enemy_health = new RichParagraph("{{RED}}enemy_health", Anchor.BottomRight);

            enemy_health.Identifier = "enemy_health";
            UserInterface.Active.AddEntity(enemy_health);

            Button rtn_menu = new Button("Return to Debug1", ButtonSkin.Fancy, Anchor.TopCenter);

            rtn_menu.OnClick = (Entity btn) =>
            {
                Console.WriteLine("Opening Debug Menu 1");
                app.Notify(src.notifications.UINotifications.LoadNewScene, this, "debug.menu1");
            };
            UserInterface.Active.AddEntity(rtn_menu);

            Button test_punch = new Button("TestPunch", ButtonSkin.Fancy, Anchor.Center);

            test_punch.OnClick = (Entity btn) =>
            {
                Console.WriteLine("PUNCH!!!");
                app.Notify(src.notifications.CardUseNotifications.PlayCombatCard, this, new Punch(), app.model.combat_model.Arena.PlayerCharacter, app.model.combat_model.Arena.Enemy, app.model.combat_model.Arena.Environment);
                app.Notify(src.notifications.CombatEventNotification.UpdateBattleView, this, null);
            };
            UserInterface.Active.AddEntity(test_punch);

            has_drawn = true;
        }