Пример #1
0
 protected void destroyRibbonTrailDynamic()
 {
     if (mRibbonTrailDynamic != null)
     {
         mRibbonTrailDynamic.destroy();
         mRibbonTrailDynamic = null;
     }
 }
Пример #2
0
 protected List <SceneMissile> mMissileLockList;     // 锁定玩家的导弹列表
 public CharacterOther(CHARACTER_TYPE type, string name)
     :
     base(type, name)
 {
     mPlayerPack         = new PlayerPack();
     mRibbonTrailStatic  = new RibbonTrailStatic();
     mRibbonTrailDynamic = new RibbonTrailDynamic();
     mStateMachine       = new StateMachine();
     mEnableStatus       = new EnableStatus();
     mSelectAnimation    = new List <string>();
     mMissileLockList    = new List <SceneMissile>();
 }