Пример #1
0
 public bool IsInputValid(RhythmTracker.BeatCommandId id)
 {
     foreach (BeatCommand beatCommand in beatCommands)
     {
         if (beatCommand.isAcceptingInput && (RhythmTracker.BeatCommandId)beatCommand.id == id)
         {
             int damage;
             HitPool.instance.StartHit(beatCommand.transform.position);
             if (beatCommand.IsPerfect())
             {
                 MessageSpawner.instance.SpawnPerfectResult();
                 damage = beatCommand.damage * 2;
                 Enemy.instance.TakeDamage(beatCommand.damage * 2);
             }
             else
             {
                 MessageSpawner.instance.SpawnGoodResult();
                 damage = beatCommand.damage;
             }
             //Do a little extra damage in the first half of the fight to compensate for less notes.
             if (!Enemy.instance.IsHalfwayDone())
             {
                 damage += PlayerStuff.instance.firstHalfDamageBuff;
             }
             Enemy.instance.TakeDamage(damage);
             beatCommand.Reset();
             return(true);
         }
     }
     return(false);
 }
Пример #2
0
 public void StartBeatCommand(int delay, int damage, RhythmTracker.BeatCommandId id, Transform parent)
 {
     if (id != RhythmTracker.BeatCommandId.None)
     {
         GetAvailableBeatCommand().Activate(delay, damage, (int)id, parent);
     }
 }