//bool recordingMode = false; void Awake() { #if (UNITY_EDITOR) importer = GetComponent <NAudioImporter>(); #else importer = GetComponent <MobileImporter>(); #endif rhythmAnalyzer = GetComponent <RhythmAnalyzer>(); rhythmAnalyzer.Initialized += process; importer.Loaded += songLoaded; }
// Use this for initialization void Start() { analyzer = new RhythmAnalyzer(); calibrating = true; hideButtonSprite = GameObject.Find("HideButtons"); noticeText = GameObject.Find("Notice").GetComponent<Text>(); chefSprite = GameObject.Find("PizzaMan!"); // Start the previous beat 1 before the starting beat of the beat machine // so that the Rhythm Object will immediately update because it thinks the // beat machine is changing from the previous beat to the current beat previousBeat = (int)beatMachine.GetBeatPosition() - 1; }