public void TestRandomValues_i() { var rand = new System.Random(); var buff = new Byte[8]; for(Int32 i = 0; i < Settings.NumTests; ++i) { rand.NextBytes(buff); UInt64 packed = BitConverter.ToUInt64(buff, 0); var packedObj = new Rgba64(); packedObj.PackedValue = packed; Single realR, realG, realB, realA = 0f; packedObj.UnpackTo(out realR, out realG, out realB, out realA); var newPackedObj = new Rgba64(realR, realG, realB, realA); Assert.That(newPackedObj.PackedValue, Is.EqualTo(packed)); } }
//-------------------------------------------------------------- /// <summary> /// Gets the texture data of the specified mipmap level as a <see cref="Vector4"/> array. /// </summary> /// <param name="texture">The texture.</param> /// <param name="level">The mipmap level to read. Currently only 0 is supported!</param> /// <returns> /// The array containing the data of the specified mipmap level. /// (One <see cref="Vector4"/> element per pixel.) /// </returns> /// <remarks> /// <para> /// This method can be used with following texture surface formats: /// <see cref="SurfaceFormat.Alpha8"/>, <see cref="SurfaceFormat.Color"/>, /// <see cref="SurfaceFormat.Rg32"/>, <see cref="SurfaceFormat.Rgba64"/>, /// <see cref="SurfaceFormat.Single"/>, <see cref="SurfaceFormat.Vector2"/>, /// <see cref="SurfaceFormat.Vector4"/>, <see cref="SurfaceFormat.HalfSingle"/>, /// <see cref="SurfaceFormat.HalfVector2"/>, <see cref="SurfaceFormat.HalfVector4"/> /// </para> /// </remarks> /// <exception cref="ArgumentNullException"> /// <paramref name="texture"/> is <see langword="null"/>. /// </exception> /// <exception cref="NotImplementedException"> /// Invalid mipmap level. Extracting mipmap levels other than 0 is not yet implemented. /// </exception> /// <exception cref="NotSupportedException"> /// Texture format is not yet supported. /// </exception> public static Vector4[] GetTextureLevelVector4(Texture2D texture, int level) { if (texture == null) throw new ArgumentNullException("texture"); if (level < 0) throw new ArgumentOutOfRangeException("level"); if (level > 0) throw new NotImplementedException("GetTextureLevelVector4 for levels other than 0 is not yet implemented."); var bufferLevel0 = new Vector4[texture.Width * texture.Height]; if (texture.Format == SurfaceFormat.Alpha8) { var buffer = new byte[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(0, 0, 0, buffer[i] / 255.0f); } else if (texture.Format == SurfaceFormat.Color) { var buffer = new Color[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = buffer[i].ToVector4(); } else if (texture.Format == SurfaceFormat.Rg32) { var buffer = new Rg32[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) { var v = buffer[i].ToVector2(); bufferLevel0[i] = new Vector4(v.X, v.Y, 0, 0); } } else if (texture.Format == SurfaceFormat.Rgba64) { var buffer = new Rgba64[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = buffer[i].ToVector4(); } else if (texture.Format == SurfaceFormat.Single) { var buffer = new Single[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(buffer[i]); } else if (texture.Format == SurfaceFormat.Vector2) { var buffer = new Vector2[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(buffer[i].X, buffer[i].Y, 0, 0); } else if (texture.Format == SurfaceFormat.Vector4) { texture.GetData(bufferLevel0); } else if (texture.Format == SurfaceFormat.HalfSingle) { var buffer = new HalfSingle[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = new Vector4(buffer[i].ToSingle(), 0, 0, 0); } else if (texture.Format == SurfaceFormat.HalfVector2) { var buffer = new HalfVector2[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) { var v = buffer[i].ToVector2(); bufferLevel0[i] = new Vector4(v.X, v.Y, 0, 0); } } else if (texture.Format == SurfaceFormat.HalfVector4) { var buffer = new HalfVector4[bufferLevel0.Length]; texture.GetData(buffer); for (int i = 0; i < buffer.Length; i++) bufferLevel0[i] = buffer[i].ToVector4(); } else { throw new NotSupportedException("Texture format '" + texture.Format + "' is not yet supported."); } return bufferLevel0; }
public static void SetTextureLevel(Texture2D texture, int level, float[] data) { if (texture == null) throw new ArgumentNullException("texture"); if (data == null) throw new ArgumentNullException("data"); if (texture.Format == SurfaceFormat.Alpha8) { var buffer = new byte[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = (byte)(data[i] * 255.0f); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Color) { var buffer = new Color[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Color(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Rg32) { var buffer = new Rg32[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Rg32(data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Rgba64) { var buffer = new Rgba64[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Rgba64(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Single) { texture.SetData(level, null, data, 0, data.Length); } else if (texture.Format == SurfaceFormat.Vector2) { var buffer = new Vector2[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Vector2(data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.Vector4) { var buffer = new Vector4[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new Vector4(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.HalfSingle) { var buffer = new HalfSingle[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new HalfSingle(data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.HalfVector2) { var buffer = new HalfVector2[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new HalfVector2(data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else if (texture.Format == SurfaceFormat.HalfVector4) { var buffer = new HalfVector4[data.Length]; for (int i = 0; i < buffer.Length; i++) buffer[i] = new HalfVector4(data[i], data[i], data[i], data[i]); texture.SetData(level, null, buffer, 0, buffer.Length); } else { throw new NotSupportedException("Texture format '" + texture.Format + "' is not yet supported."); } }
private static int GetManhattanDistanceInRgbaSpace(ref Rgba64 a, ref Rgba64 b) { return(Diff(a.R, b.R) + Diff(a.G, b.G) + Diff(a.B, b.B) + Diff(a.A, b.A)); }
/// <summary> /// Collects a row of grayscale pixels. /// </summary> /// <typeparam name="TPixel">The pixel format.</typeparam> /// <param name="rowSpan">The image row span.</param> private void CollectGrayscaleBytes <TPixel>(ReadOnlySpan <TPixel> rowSpan) where TPixel : struct, IPixel <TPixel> { // Use ITU-R recommendation 709 to match libpng. const float RX = .2126F; const float GX = .7152F; const float BX = .0722F; Span <byte> rawScanlineSpan = this.rawScanline.GetSpan(); if (this.pngColorType.Equals(PngColorType.Grayscale)) { // TODO: Realistically we should support 1, 2, 4, 8, and 16 bit grayscale images. // we currently do the other types via palette. Maybe RC as I don't understand how the data is packed yet // for 1, 2, and 4 bit grayscale images. if (this.use16Bit) { // 16 bit grayscale Rgb48 rgb = default; for (int x = 0, o = 0; x < rowSpan.Length; x++, o += 2) { rowSpan[x].ToRgb48(ref rgb); ushort luminance = (ushort)((RX * rgb.R) + (GX * rgb.G) + (BX * rgb.B)); BinaryPrimitives.WriteUInt16BigEndian(rawScanlineSpan.Slice(o, 2), luminance); } } else { // 8 bit grayscale Rgb24 rgb = default; for (int x = 0; x < rowSpan.Length; x++) { rowSpan[x].ToRgb24(ref rgb); rawScanlineSpan[x] = (byte)((RX * rgb.R) + (GX * rgb.G) + (BX * rgb.B)); } } } else { if (this.use16Bit) { // 16 bit grayscale + alpha Rgba64 rgba = default; for (int x = 0, o = 0; x < rowSpan.Length; x++, o += 4) { rowSpan[x].ToRgba64(ref rgba); ushort luminance = (ushort)((RX * rgba.R) + (GX * rgba.G) + (BX * rgba.B)); BinaryPrimitives.WriteUInt16BigEndian(rawScanlineSpan.Slice(o, 2), luminance); BinaryPrimitives.WriteUInt16BigEndian(rawScanlineSpan.Slice(o + 2, 2), rgba.A); } } else { // 8 bit grayscale + alpha Rgba32 rgba = default; for (int x = 0, o = 0; x < rowSpan.Length; x++, o += 2) { rowSpan[x].ToRgba32(ref rgba); rawScanlineSpan[o] = (byte)((RX * rgba.R) + (GX * rgba.G) + (BX * rgba.B)); rawScanlineSpan[o + 1] = rgba.A; } } } }
private void generateRandTexture() { Random rand = new Random(); //generate a random texture for initial particle locations and colors Rgba64[] pointsarray = new Rgba64[rootOrganismCount * rootOrganismCount]; for (int i = 0; i < rootOrganismCount * rootOrganismCount; i++) { Vector4 temp = new Vector4( (float)rand.NextDouble(), //R (float)rand.NextDouble(), //G (float)rand.NextDouble(), //B (float)rand.NextDouble() //A ); pointsarray[i] = new Rgba64(temp); } randomTexture.SetData<Rgba64>(pointsarray); }
public void FromRgba64(Rgba64 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc /> public void FromRgba64(Rgba64 source) { throw new NotImplementedException(); }
public Color(Rgba64 pixel) => this.data = pixel;
private void GetColorData(Texture2D texture2D) { int colorDataLength = texture2D.Width * texture2D.Height; colorData = new Color[colorDataLength]; switch (texture2D.Format) { case SurfaceFormat.Single: var floatData = new float[colorDataLength]; texture2D.GetData <float>(floatData); for (int i = 0; i < colorDataLength; i++) { float brightness = floatData[i]; // Export as a greyscale image. colorData[i] = new Color(brightness, brightness, brightness); } break; case SurfaceFormat.Color: texture2D.GetData <Color>(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; texture2D.GetData <Alpha8>(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; texture2D.GetData <Bgr565>(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; texture2D.GetData <Bgra4444>(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; texture2D.GetData <Bgra5551>(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; texture2D.GetData <HalfSingle>(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; texture2D.GetData <HalfVector2>(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; texture2D.GetData <HalfVector4>(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; texture2D.GetData <NormalizedByte2>(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; texture2D.GetData <NormalizedByte4>(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; texture2D.GetData <Rg32>(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; texture2D.GetData <Rgba64>(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; texture2D.GetData <Rgba1010102>(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } }
private void GetColorData(Texture2D texture2D) { int colorDataLength = texture2D.Width * texture2D.Height; colorData = new Color[colorDataLength]; switch (texture2D.Format) { case SurfaceFormat.Color: texture2D.GetData<Color>(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; texture2D.GetData<Alpha8>(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; texture2D.GetData<Bgr565>(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; texture2D.GetData<Bgra4444>(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; texture2D.GetData<Bgra5551>(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; texture2D.GetData<HalfSingle>(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; texture2D.GetData<HalfVector2>(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; texture2D.GetData<HalfVector4>(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; texture2D.GetData<NormalizedByte2>(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; texture2D.GetData<NormalizedByte4>(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; texture2D.GetData<Rg32>(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; texture2D.GetData<Rgba64>(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; texture2D.GetData<Rgba1010102>(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } }
internal Color[] GetColorData() { int colorDataLength = Width * Height; var colorData = new Color[colorDataLength]; switch (Format) { case SurfaceFormat.Single: var floatData = new float[colorDataLength]; GetData(floatData); for (int i = 0; i < colorDataLength; i++) { float brightness = floatData[i]; // Export as a greyscale image. colorData[i] = new Color(brightness, brightness, brightness); } break; case SurfaceFormat.Color: GetData(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; GetData(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(alpha8Data[i].ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; GetData(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgr565Data[i].ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; GetData(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgra4444Data[i].ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; GetData(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgra5551Data[i].ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; GetData(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfSingleData[i].ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; GetData(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfVector2Data[i].ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; GetData(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfVector4Data[i].ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; GetData(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(normalizedByte2Data[i].ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; GetData(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(normalizedByte4Data[i].ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; GetData(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rg32Data[i].ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; GetData(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rgba64Data[i].ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; GetData(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rgba1010102Data[i].ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } return(colorData); }
public PixelDifference(Point position, Rgba64 expected, Rgba64 actual) : this(position, actual.R - expected.R, actual.G - expected.G, actual.B - expected.B, actual.A - expected.A) { }
private Vector4 getFirstPixel(string label, Texture2D tex, bool print) { Rectangle sourceRectangle = new Rectangle(0, 0, 1, 1); Rgba64[] retrievedColor = new Rgba64[1]; tex.GetData<Rgba64>( 0, sourceRectangle, retrievedColor, 0, 1); if(print) Console.WriteLine("{0,14} : {1}", label, retrievedColor[0].ToVector4()); return retrievedColor[0].ToVector4(); }
public void TestMemberFn_ToString_i() { var testCase = new Rgba64(); testCase.PackFrom(0.656f, 0.125f, 0.222f, 0.861f); String s = testCase.ToString (); Assert.That(s, Is.EqualTo("DC6A38D52000A7EF")); }
public void FromRgba64(Rgba64 source) { }
public void TestMemberFn_GetHashCode_i () { HashSet<Int32> hs = new HashSet<Int32>(); var rand = new System.Random(); var buff = new Byte[4]; UInt32 collisions = 0; for(Int32 i = 0; i < Settings.NumTests; ++i) { rand.NextBytes(buff); UInt32 packed = BitConverter.ToUInt32(buff, 0); var packedObj = new Rgba64(); packedObj.PackedValue = packed; Int32 hc = packedObj.GetHashCode (); if(hs.Contains(hc)) ++collisions; hs.Add(hc); } Assert.That(collisions, Is.LessThan(10)); }
private Color(IPixel pixel) { this.boxedHighPrecisionPixel = pixel; this.data = default; }