Пример #1
0
        public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition)
        {
            RezObjectHandler handler = OnRezObject;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (RezObjectHandler h in list)
                {
                    if (h(objectCount, owner, objectPosition, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Пример #2
0
        public bool CanRezObject(int landImpact, UUID owner, UUID objectID, Vector3 objectPosition, bool isTemp)
        {
            RezObjectHandler handler = OnRezObject;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (RezObjectHandler h in list)
                {
                    if (h(landImpact, owner, objectID, objectPosition, isTemp, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }