public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition) { RezObjectHandler handler = OnRezObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (RezObjectHandler h in list) { if (h(objectCount, owner, objectPosition, m_scene) == false) { return(false); } } } return(true); }
public bool CanRezObject(int landImpact, UUID owner, UUID objectID, Vector3 objectPosition, bool isTemp) { RezObjectHandler handler = OnRezObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (RezObjectHandler h in list) { if (h(landImpact, owner, objectID, objectPosition, isTemp, m_scene) == false) { return(false); } } } return(true); }