Пример #1
0
        public async Task <IActionResult> PutReward(int id, RewardRecord rewardRecord)
        {
            if (id != rewardRecord.Id)
            {
                return(BadRequest());
            }

            db.Entry(rewardRecord).State = EntityState.Modified;

            try
            {
                await db.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!RewardExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Пример #2
0
        public async Task <ActionResult <RewardRecord> > CreateReward(RewardDetails vm)
        {
            var student = await db.Students.FirstOrDefaultAsync(st => st.Id == vm.StudentId);

            var teacher = await db.Teachers.FirstAsync();

            if (student == null)
            {
                return(NotFound());
            }
            else
            {
                var reward = new RewardRecord
                {
                    Reason       = vm.Reason,
                    RewardAmount = vm.RewardAmount,
                    StudentId    = vm.StudentId,
                    TeacherId    = teacher.Id
                };
                Console.WriteLine($"---{reward.TeacherId}");
                db.RewardRecords.Add(reward);
                await db.SaveChangesAsync();

                var rv = new RewardRecord
                {
                    Id           = reward.Id,
                    Reason       = reward.Reason,
                    RewardAmount = reward.RewardAmount,
                    StudentId    = reward.StudentId
                };
                return(Ok(reward));
            }
        }
Пример #3
0
 /// <summary>
 /// 刷新抽奖记录
 /// </summary>
 void RefreshReWardRecord()
 {
     SetExtract();
     //Debug.Log("打印刷新抽奖记录");
     //Debug.Log("goodsList.Count"+ goodsList.Count);
     Destroyitem();
     if (item != null)
     {
         for (int i = 0; i < goodsList.Count; i++)
         {
             //Debug.Log("实例化预制");
             GameObject go = GameObject.Instantiate(item);
             go.transform.parent = item.transform.parent;
             //go.transform.localPosition =  Vector3.zero;
             go.transform.localScale = Vector3.one;
             go.gameObject.SetActive(true);
             RewardRecord record  = go.GetComponent <RewardRecord>();
             string       str1    = GameCenter.treasureHouseMng.playerName[i];
             string       str2    = goodsList[i].ItemStrColor + goodsList[i].ItemName;
             int[]        arrayId = { i, goodsList[i].EID };
             //Debug.Log("玩家的名字:=  " + GameCenter.treasureHouseMng.playerName[i]);
             //string str2 = ConfigMng.Instance.GetUItext(22)
             if (arrayId != null && !string.IsNullOrEmpty(str1) && !string.IsNullOrEmpty(str2))
             {
                 record.FillInfo(str1, str2, arrayId);
                 //Debug.Log("str1:=     " + str1);
                 RewardRecordList.Add(record);
             }
         }
         if (rewardDrid != null)
         {
             rewardDrid.Reposition();
         }
     }
     else
     {
         Debug.LogError("名为 item 的预制为空");
     }
     //rewardDrid.Reposition();
 }
 private NewStoreItemReward BuildNewStoreItemReward(RewardRecord record)
 {
     return(new NewStoreItemReward(record.Id, record.Count, record.Price, record.GameItemId));
 }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        if (loterryOnceUseDiamond != null)
        {
            UIEventListener.Get(loterryOnceUseDiamond.gameObject).onClick = LoterryOnceUseDiamond;
        }
        if (loterryTenTimes != null)
        {
            UIEventListener.Get(loterryTenTimes.gameObject).onClick = LoterryTenTimes;
        }
        if (recordLoterry != null)
        {
            UIEventListener.Get(recordLoterry.gameObject).onClick = OnClickRecordLoterry;
        }
        if (closeRecord != null)
        {
            UIEventListener.Get(closeRecord.gameObject).onClick = delegate { recordGo.SetActive(false); }
        }
        ;
    }

    #endregion

    #region 事件
    /// <summary>
    /// 奖池数量刷新
    /// </summary>
    void RefreshRewardCount()
    {
        if (loteryInfo != null && curAllCount != null)
        {
            curAllCount.text = loteryInfo.allRewarCount.ToString();
        }
        if (price2 != null)
        {
            price2.text = loteryInfo.price2.ToString();
        }
        if (firstprice != null)
        {
            firstprice.text = ((loteryInfo.price2) / 2).ToString();
        }
        if (firstRecharge != null)
        {
            firstRecharge.SetActive(!loteryInfo.isLotteriedTenTimes);
        }
    }

    void Refresh()
    {
        loteryInfo = GameCenter.openServerRewardMng.lotteryData;
        if (this == null)
        {
            return;
        }
        if (loteryInfo == null)
        {
            return;
        }
        this.gameObject.SetActive(true);
        if (basicLotteryResult != null)
        {
            basicLotteryResult.gameObject.SetActive(false);
        }
        if (advanceLotteryResult != null)
        {
            advanceLotteryResult.gameObject.SetActive(false);
        }
        if (remainTime != null)
        {
            remainTime.StartIntervalTimer(loteryInfo.restTime);
            remainTime.onTimeOut = (x) =>
            {
                GameCenter.openServerRewardMng.C2S_AskLotteryInfo();
            };
        }
        if (price1 != null)
        {
            price1.text = loteryInfo.price1.ToString();
        }

        RefreshRewardCount();

        if (loteryInfo.basicReward.Count > 0)
        {
            if (basisUi != null)
            {
                basisUi.ResetData();
                basisUi.SetReward(loteryInfo.basicReward);
            }
        }
        if (loteryInfo.advanceReward.Count > 0)
        {
            if (advanceUi != null)
            {
                advanceUi.ResetData();
                advanceUi.SetReward(loteryInfo.advanceReward, true);
            }
        }
    }

    void RefreshResult()
    {
        if (advanceUi != null)
        {
            advanceUi.ResetData();
        }
        if (basisUi != null)
        {
            basisUi.ResetData();
        }
        List <lucky_wheel_reward_info> lottryResult = GameCenter.openServerRewardMng.lottryResult;

        if (lottryResult.Count > 1)//十抽结果
        {
            if (advanceLotteryResult != null)
            {
                GameCenter.openServerRewardMng.isRotate = false;
                advanceLotteryResult.gameObject.SetActive(true);
                advanceLotteryResult.SetData(lottryResult);
            }
        }
        else//一抽结果
        {
            if (basisUi != null)
            {
                basisUi.ResetData();
                if (lottryResult.Count > 0)
                {
                    basisUi.BegainRotate(lottryResult[0], lottryResult[0].wheel_type == 2);
                }
            }
        }
    }

    /// <summary>
    /// 抽一次转完后打开结果
    /// </summary>
    void AfterRotateOpenResult()
    {
        if (GameCenter.openServerRewardMng.IsRotateOver)
        {
            if (GameCenter.openServerRewardMng.lottryResult.Count > 0)
            {
                if (GameCenter.openServerRewardMng.lottryResult[0].wheel_type == 2)//奖励一次进阶转盘
                {
                    if (advanceUi != null)
                    {
                        advanceUi.BegainRotate(GameCenter.openServerRewardMng.lottryResult[0]);
                        GameCenter.openServerRewardMng.ReSetResult();
                    }
                }
                else//获得普通转盘奖励
                {
                    if (basicLotteryResult != null)
                    {
                        GameCenter.openServerRewardMng.isRotate = false;
                        basicLotteryResult.gameObject.SetActive(true);
                        basicLotteryResult.SetData(GameCenter.openServerRewardMng.lottryResult);
                    }
                }
            }
            else
            {
                if (basicLotteryResult != null)
                {
                    basicLotteryResult.gameObject.SetActive(true);
                    basicLotteryResult.SetData(GameCenter.openServerRewardMng.lottryResultOne);
                }
            }
        }
    }

    /// <summary>
    /// 销毁预制
    /// </summary>
    void Destroyitem()
    {
        if (rewardDrid != null)
        {
            rewardDrid.transform.DestroyChildren();
        }
    }

    /// <summary>
    /// 刷新抽奖记录
    /// </summary>
    void RefreshReWardRecord()
    {
        RewardRecordList.Clear();
        Destroyitem();
        List <lucky_wheel_record> recordList = GameCenter.openServerRewardMng.lottryRecord;

        if (item != null)
        {
            for (int i = 0, max = recordList.Count; i < max; i++)
            {
                EquipmentInfo info = new EquipmentInfo((int)recordList[i].item_type, (int)recordList[i].amount, EquipmentBelongTo.PREVIEW);
                GameObject    go   = GameObject.Instantiate(item);
                go.transform.parent        = rewardDrid.transform;
                go.transform.localPosition = new Vector3(0, 40 * i, 0);
                go.transform.localScale    = Vector3.one;
                go.gameObject.SetActive(true);
                RewardRecord record  = go.GetComponent <RewardRecord>();
                string       str1    = recordList[i].name;
                string       str2    = info.ItemStrColor + info.ItemName + "x" + recordList[i].amount;
                int[]        arrayId = { i, info.EID };
                //Debug.Log("玩家的名字:=  " + GameCenter.treasureHouseMng.playerName[i]);
                //string str2 = ConfigMng.Instance.GetUItext(22)
                if (arrayId != null && !string.IsNullOrEmpty(str1) && !string.IsNullOrEmpty(str2))
                {
                    record.FillInfo(str1, str2, arrayId);
                    RewardRecordList.Add(record);
                }
            }
        }
        else
        {
            Debug.LogError("名为 item 的预制为空");
        }
        //rewardDrid.repositionNow = true;
    }

    void LoterryOnceUseDiamond(GameObject _go)
    {
        if (GameCenter.openServerRewardMng.isRotate)
        {
            return;
        }
        if (advanceUi != null)
        {
            advanceUi.ResetData();
        }
        if (basisUi != null)
        {
            basisUi.ResetData();
        }
        GameCenter.openServerRewardMng.C2S_AskLottery(1);
    }

    void LoterryTenTimes(GameObject _go)
    {
        if (GameCenter.openServerRewardMng.isRotate)
        {
            return;
        }
        if (advanceUi != null)
        {
            advanceUi.ResetData();
        }
        if (basisUi != null)
        {
            basisUi.ResetData();
        }
        GameCenter.openServerRewardMng.C2S_AskLottery(2);
    }

    void OnClickRecordLoterry(GameObject _go)
    {
        GameCenter.openServerRewardMng.C2S_AskLotteryRecord();
        recordGo.SetActive(true);
    }

    #endregion
}