public void NoInsigniasIfNoRewardBand() { var fakeBountyManager = A.Fake <IBountyManager>(); var fakeContributionManager = A.Fake <IContributionManager>(); var fakeImpactMatrixManager = A.Fake <IImpactMatrixManager>(); var fakeRewardManager = A.Fake <RewardManager>(); var fakeStaticWrapper = A.Fake <IStaticWrapper>(); var sampleRenownBandReward = new RewardPlayerKill { CrestCount = 1, CrestId = 208431, Money = 1500 }; // Bounty for the character being killed. var charBounty = new CharacterBounty { CharacterLevel = 1, RenownLevel = 1, LastDeath = 0 }; // Impacts upon the target character var fakeImpacts = new List <PlayerImpact> { new PlayerImpact { CharacterId = 999, ExpiryTimestamp = 0, ImpactValue = 500, ModificationValue = 0.35f }, new PlayerImpact { CharacterId = 1000, ExpiryTimestamp = 0, ImpactValue = 5000, ModificationValue = 0.10f } }; A.CallTo(() => fakeBountyManager.GetBounty(123, true)).Returns(charBounty); A.CallTo(() => fakeContributionManager.GetContributionValue(123)).Returns <short>(10); A.CallTo(() => fakeImpactMatrixManager.GetKillImpacts(123)).Returns(fakeImpacts); A.CallTo(() => fakeImpactMatrixManager.GetTotalImpact(123)).Returns(3350); A.CallTo(() => fakeStaticWrapper.GetRenownBandReward(1)).Returns(sampleRenownBandReward); var rm = new RewardManager( fakeContributionManager, fakeStaticWrapper, new List <RewardPlayerKill> { sampleRenownBandReward }, (IImpactMatrixManager)fakeImpactMatrixManager); var insigniaRewards = rm.GetInsigniaRewards(100); Assert.IsTrue(insigniaRewards); }