public void RevealedDeepCloneTest() { var original = new Revealed { Id = 1, map = new Map(), marked = true, number = 1 }; var clone = original.DeepClone(); Assert.AreEqual(original.Id, clone.Id); Assert.AreEqual(original.bombs, clone.bombs); Assert.AreNotEqual(original.map, clone.map); Assert.AreEqual(original.marked, clone.marked); Assert.AreEqual(original.number, clone.number); }
public virtual void Unhide(bool instantly) { if (instantly) { SetTransition(Transition.SawByPlayer); SawByPlayer?.Invoke(); _animator.SetTrigger("Unhide"); } else { SetTransition(Transition.Revealed); Revealed?.Invoke(); } }
private void UpdateNeededForSpawn() { NeedsRevealForSpawn = false; // If we want to only use Working blocks, need hooks foreach (long owner in SpawnOwners) { if (Revealed.SpawnOwnerNeeded(owner)) { NeedsRevealForSpawn = true; return; } } }
public void OnRevealed(Mobile m) { if (Revealed == null) { Revealed = new List <Mobile>(); } if (!Revealed.Contains(m)) { Revealed.Add(m); m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155658, m.NetState); // *You reveal something hidden about the object...* } OnDoubleClick(m); }
private bool HasRevealed(Mobile m) { return(Revealed != null && Revealed.Contains(m)); }
public virtual void Reveal() { SetTransition(Transition.Revealed); Revealed?.Invoke(); }