private void OnSelectedSlotItemListener(UIRevampSlotItemScrollListChildNew selectedSlotItemView) { mRevampInfoBalloon.alpha = 1f; mRevampContext.SetBeforeSlotItemInfo(selectedSlotItemView.GetModel()); mRevampManager.GetDetail(mRevampContext.RevampRecipe.RecipeId, mRevampContext.GetBeforeSlotItemInfo().MemId); UIRevampSetting revampSetting = ShowUIRevampSetting(mRevampContext); int num = UnityEngine.Random.Range(0, 100); if (40 < num) { PlayAkashiVoice(mAudioClip_305); } else { PlayAkashiVoice(mAudioClip_313); } mUIRevampSlotItemScrollListParentNew.SetActive(isActive: false); revampSetting.Show(delegate { _isSettingMode = true; KeyControl keyController = revampSetting.GetKeyController(); ChangeFocusKeyController(keyController); }); }