public override void ProcessMessage(ReturnSys sys, string data) { DisposeDataSyncMove(sys, () => { if (MainGameSys.instance.isCity) { string[] strArry = data.Split('*'); int id = int.Parse(strArry[0]); float positionX = float.Parse(strArry[1]); float positionY = float.Parse(strArry[2]); float positionZ = float.Parse(strArry[3]); float RotationX = float.Parse(strArry[4]); float RotationY = float.Parse(strArry[5]); float RotationZ = float.Parse(strArry[6]); GameObject player = MainGameSys.instance.GetPlayerGameObject(id); if (player == null) { return; } player.GetComponent <CharacterController>().enabled = true; player.transform.position = new Vector3(positionX, positionY, positionZ); player.GetComponent <PlayerController>().SetBlend(1); player.transform.eulerAngles = new Vector3(RotationX, RotationY, RotationZ); } }); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { string[] strArry = data.Split('-'); int lv = int.Parse(strArry[0]); int exp = int.Parse(strArry[1]); int currentExp = int.Parse(strArry[2]); int guideID = int.Parse(strArry[3]); int coin = int.Parse(strArry[4]); int crytal = int.Parse(strArry[5]); GameRoot.ShowHint("<color=#14FF00>" + "经验值 + " + (currentExp - MainGameSys.instance.mCurrentRole.currentExp).ToString() + "</color>"); GameRoot.ShowHint("<color=#FBEE48>" + "金币 + " + (coin - MainGameSys.instance.mCurrentRole.coin).ToString() + "</color>"); MainGameSys.instance.mCurrentRole.lv = lv; MainGameSys.instance.mCurrentRole.exp = exp; MainGameSys.instance.mCurrentRole.currentExp = currentExp; MainGameSys.instance.mCurrentRole.guideID = guideID; MainGameSys.instance.mCurrentRole.coin = coin; MainGameSys.instance.mCurrentRole.crystal = crytal; if (MainGameSys.instance.isCity) { MainGameSys.instance.UpdateMainCatyInfo(); } else if (CombatSys.instance.isCombat) { MainGameSys.instance.UpdateCombatInfo(); } }); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { GameRoot.ShowHint("用户名密码不正确"); }); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { Debug.Log(data); string[] strArray = data.Split('-'); int strength = int.Parse(strArray[0]); int intelligence = int.Parse(strArray[1]); int physicalPower = int.Parse(strArray[2]); int agility = int.Parse(strArray[3]); int attackNum = int.Parse(strArray[4]); int coin = int.Parse(strArray[5]); int cryal = int.Parse(strArray[6]); string[] equipLvStr = strArray[7].Split('#'); int hp = int.Parse(strArray[8]); int[] equipLv = new int[6]; for (int i = 0; i < 6; i++) { equipLv[i] = int.Parse(equipLvStr[i]); } GameRoot.ShowHint("升级成功"); MainGameSys.instance.SetIntensifyTask(true); MainGameSys.instance.UpdateIntensify(strength, intelligence, physicalPower, agility, attackNum, coin, cryal, equipLv, hp); if (MainGameSys.instance.mCurrentRole.intensifyNum < 5) { MainGameSys.instance.mCurrentRole.intensifyNum++; string Senddata = string.Format("{0}-{1}-{2}-{3}-{4}", MainGameSys.instance.mCurrentRole.combartNum.ToString() , MainGameSys.instance.mCurrentRole.intensifyNum.ToString() , MainGameSys.instance.mCurrentRole.killMOBSNum.ToString() , MainGameSys.instance.mCurrentRole.worldTalkNum.ToString() , MainGameSys.instance.mCurrentRole.killBossNum.ToString()); NetSvc.instance.SendSys(GameSys.任务, MethodController.DailyTask, Senddata); } }); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { string[] talk = data.Split('*'); MainGameSys.instance.UpdateWorldTalk(talk[0]); }); }
public void Register(Client client, string data) { string[] userData = data.Split(','); Console.WriteLine("新注册用户"); Console.WriteLine("用户:" + userData[0] + "||" + "密码:" + userData[1]); ReturnSys sys = MySqlTool.instance.AddUser(userData[0], userData[1]); client.SendMassageSys(sys, ""); }
public void DisposeDataSyncMove(ReturnSys sys, Action action) { if (mCurrentReturnSys == sys) { GameRoot.instance.mSyncMoveAction = action; } else { Debug.LogError("返回类型不匹配!当前控制器:" + mCurrentReturnSys + "传递控制器:" + sys); } }
/// <summary> /// 执行事件 /// </summary> /// <param name="sys"></param> /// <param name="action"></param> public void DisposeData(ReturnSys sys, Action action) { if (mCurrentReturnSys == sys) { Debug.Log(sys.ToString()); GameRoot.instance.mRetrueAction = action; } else { Debug.LogError("返回类型不匹配!当前控制器:" + mCurrentReturnSys + "传递控制器:" + sys); } }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { string[] strArry = data.Split('-'); int lv = int.Parse(strArry[0]); int exp = int.Parse(strArry[1]); int currentExp = int.Parse(strArry[2]); int guideID = int.Parse(strArry[3]); int strength = int.Parse(strArry[4]); int intelligence = int.Parse(strArry[5]); int physicalPower = int.Parse(strArry[6]); int agility = int.Parse(strArry[7]); int attackNum = int.Parse(strArry[8]); int coin = int.Parse(strArry[9]); int crytal = int.Parse(strArry[10]); int hp = int.Parse(strArry[11]); Debug.Log(hp); Debug.Log(physicalPower); if (coin != MainGameSys.instance.mCurrentRole.coin) { GameRoot.ShowHint("<color=#14FF00>" + "经验值 + " + (currentExp + MainGameSys.instance.mCurrentRole.exp - MainGameSys.instance.mCurrentRole.currentExp).ToString() + "</color>"); GameRoot.ShowHint("<color=#FBEE48>" + "金币 + " + (coin - MainGameSys.instance.mCurrentRole.coin).ToString() + "</color>"); } else { GameRoot.ShowHint("<color=#FFFF00>" + "经验值 + " + (currentExp - MainGameSys.instance.mCurrentRole.currentExp).ToString() + "</color>"); } GameRoot.ShowHint("<color=#14FF00>等级提升</color>"); AudioSvc.instance.PlayButClip(GameConstant.RoleUp); MainGameSys.instance.mCurrentRole.lv = lv; MainGameSys.instance.mCurrentRole.exp = exp; MainGameSys.instance.mCurrentRole.currentExp = currentExp; MainGameSys.instance.mCurrentRole.guideID = guideID; MainGameSys.instance.mCurrentRole.strength = strength; MainGameSys.instance.mCurrentRole.intelligence = intelligence; MainGameSys.instance.mCurrentRole.physicalPower = physicalPower; MainGameSys.instance.mCurrentRole.agility = agility; MainGameSys.instance.mCurrentRole.attackNum = attackNum; MainGameSys.instance.mCurrentRole.coin = coin; MainGameSys.instance.mCurrentRole.crystal = crytal; MainGameSys.instance.mCurrentRole.hp = hp; if (MainGameSys.instance.isCity) { MainGameSys.instance.UpdateMainCatyInfo(); } else if (CombatSys.instance.isCombat) { MainGameSys.instance.UpdateCombatInfo(); MainGameSys.instance.TheCombatUpLvevel(); } }); }
public override void ProcessMessage(ReturnSys sys, string data) { Debug.Log("执行这里了吗???"); DisposeData(sys, () => { Debug.Log("到这里了"); string[] strArry = data.Split(','); int id = int.Parse(strArry[0]); Profession profession = (Profession)(int.Parse(strArry[1])); MainGameSys.instance.GamersDic[id].gameObject.SetActive(false); MainGameSys.instance.GamersDic.Remove(id); }); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeDataSyncMove(sys, () => { string[] strArry = data.Split(','); int id = int.Parse(strArry[0]); GameObject player = MainGameSys.instance.GetPlayerGameObject(id); if (player == null) { return; } player.GetComponent <PlayerController>().SetBlend(0); }); }
/// <summary> /// 选择控制器 /// </summary> /// <param name="sys"></param> /// <param name="data"></param> public void SelectController(ReturnSys sys, string data) { BaseController currentController = null; if (ServerMassageController.ContainsKey(sys)) { currentController = ServerMassageController[sys]; currentController.ProcessMessage(sys, data); } else { Debug.Log("选择的控制器不存在" + currentController); } }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { Debug.Log(data); string[] strArry = data.Split('-'); MainGameSys.instance.mCurrentRole.combartNum = int.Parse(strArry[0]); MainGameSys.instance.mCurrentRole.intensifyNum = int.Parse(strArry[1]); MainGameSys.instance.mCurrentRole.killMOBSNum = int.Parse(strArry[2]); MainGameSys.instance.mCurrentRole.worldTalkNum = int.Parse(strArry[3]); MainGameSys.instance.mCurrentRole.killBossNum = int.Parse(strArry[4]); MainGameSys.instance.UpdateTaskWin(); }); }
public void SendAllClient(Client client, string data, ReturnSys sys) { foreach (var Client in ClientList) { if (Client == client) { Console.WriteLine("自己客户端不发送消息"); } else { Console.WriteLine("发送给所有客户端命令" + sys.ToString()); Client.SendMassageSys(sys, data); } } }
public override void ProcessMessage(ReturnSys sys, string data) { Debug.Log(data.Length); DisposeData(sys, () => { //设置用户id Console.WriteLine(data, "1"); string[] strArry = data.Split(','); int id = int.Parse(strArry[0]); string userid = strArry[1]; Console.WriteLine(id + "--" + userid); GameRoot.instance.mUser = new UserDAO(id, userid); LogonSys.instance.SelectRole(); }); }
public void LogonGame(Client client, string data) { string[] userData = data.Split(','); Console.WriteLine("用户:" + userData[0] + "登录游戏"); ReturnSys sys = MySqlTool.instance.FindUser(client.Server, client, userData[0], userData[1]); if (client.User == null) { client.SendMassageSys(sys, ""); } else { string Retrundata = string.Format("{0},{1}", client.User.id.ToString(), client.User.userid); client.SendMassageSys(sys, Retrundata); } }
/// <summary> /// 异步接受消息 /// </summary> /// <param name="ar"></param> private void AsyncReceive(IAsyncResult ar) { Socket clinet = ar.AsyncState as Socket; int DataCount = clinet.EndReceive(ar); Debug.Log(DataCount); if (DataCount > 0) { string str = Encoding.UTF8.GetString(data, 6, DataCount); Debug.Log(str); string[] strArry = str.Split('|'); ReturnSys LogonSys = (ReturnSys)(int.Parse(strArry[0])); ControllerManage.instance.SelectController(LogonSys, strArry[1]); } clinet.BeginReceive(data, 0, data.Length, SocketFlags.None, AsyncReceive, clinet); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { try { Debug.Log(data); string[] strArry = data.Split('-'); int roleid = int.Parse(strArry[0]); int lv = int.Parse(strArry[3]); string playerName = strArry[1]; int exp = int.Parse(strArry[4]); int strength = int.Parse(strArry[5]); int intelligence = int.Parse(strArry[6]); int physicalPower = int.Parse(strArry[7]); int agility = int.Parse(strArry[8]); int tired = int.Parse(strArry[9]); int currentExp = int.Parse(strArry[10]); int currentTired = int.Parse(strArry[11]); int attackNum = int.Parse(strArry[12]); int guideID = int.Parse(strArry[13]); int coin = int.Parse(strArry[14]); int hp = int.Parse(strArry[15]); Debug.Log(hp); int crystal = int.Parse(strArry[16]); string[] equipLvStr = strArry[17].Split('#'); int[] equipLv = new int[6]; for (int i = 0; i < 6; i++) { equipLv[i] = int.Parse(equipLvStr[i]); } Profession profession = (Profession)int.Parse(strArry[2]); RoleDAO role = new RoleDAO(GameRoot.instance.mUser.name, roleid, profession, lv, playerName, exp, strength, intelligence, physicalPower, agility, tired, currentExp, currentTired, attackNum, guideID, coin, hp, crystal, equipLv); GameRoot.instance.mRoleList.Add(role); GameRoot.ShowHint("创建成功"); LogonSys.instance.mFoundWin.isShow(false); LogonSys.instance.mSelectRoleWin.isShow(); } catch (Exception e) { Debug.Log(e); } }); }
public override void ProcessMessage(ReturnSys sys, string data) { Debug.Log("执行这里了吗???"); DisposeData(sys, () => { Debug.Log("到这里了"); string[] strArry = data.Split(','); int id = int.Parse(strArry[0]); Profession profession = (Profession)(int.Parse(strArry[1])); string[] strVector3 = strArry[2].Split('*'); float x = float.Parse(strVector3[0]); float y = float.Parse(strVector3[1]); float z = float.Parse(strVector3[2]); GameObject player = ResSvc.intance.LoadGameObjcet(profession, false); player.transform.position = new Vector3(x, y, z); player.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); MainGameSys.instance.GamersDic.Add(id, player); }); }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { Debug.Log(data); string[] strArry = data.Split(','); int count = int.Parse(strArry[0]); for (int i = 1; i <= count; i++) { string[] playerPos = strArry[i].Split('*'); int id = int.Parse(playerPos[0]); float x = float.Parse(playerPos[1]); float y = float.Parse(playerPos[2]); float z = float.Parse(playerPos[3]); Profession profession = (Profession)(int.Parse(playerPos[4])); GameObject player = ResSvc.intance.LoadGameObjcet(profession, false); player.transform.position = new Vector3(x, y, z); player.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); Debug.Log("添加id了++++++++++++++++++++++++++++++++++++++++++"); MainGameSys.instance.GamersDic.Add(id, player); } }); }
/// <summary> /// 返回登录命令 /// </summary> /// <param name="RetSys"></param> /// <param name="str"></param> public void SendMassageSys(ReturnSys RetSys, string str) { //string Returndata = string.Format("{0}|{1}", ((int)RetSys).ToString(), str); byte[] data = Message.PackData(RetSys, str); MainClient.BeginSend(data, 0, data.Length, SocketFlags.None, ClientAsyncSend, MainClient); }
/// <summary> /// 处理服务器的消息 /// </summary> public virtual void ProcessMessage(ReturnSys sys, string data) { }
public override void ProcessMessage(ReturnSys sys, string data) { DisposeData(sys, () => { try { if (data == "没有角色") { //进入选择角色面板 Debug.Log("这里执行了吗"); LogonSys.instance.mSelectRoleWin.isShow(); } else { Debug.Log("这里也执行了"); string[] strArry = data.Split('/'); int roleCount = int.Parse(strArry[0]); Debug.Log(roleCount); for (int i = 1; i <= roleCount; i++) { string[] roleStr = strArry[i].Split('-'); Debug.Log(roleStr.Length); int roleid = int.Parse(roleStr[0]); int lv = int.Parse(roleStr[3]); string playerName = roleStr[1]; int exp = int.Parse(roleStr[4]); int strength = int.Parse(roleStr[5]); int intelligence = int.Parse(roleStr[6]); int physicalPower = int.Parse(roleStr[7]); int agility = int.Parse(roleStr[8]); int tired = int.Parse(roleStr[9]); int currentExp = int.Parse(roleStr[10]); int currentTired = int.Parse(roleStr[11]); int attackNum = int.Parse(roleStr[12]); int guideID = int.Parse(roleStr[13]); int coin = int.Parse(roleStr[14]); Profession profession = (Profession)int.Parse(roleStr[2]); int hp = int.Parse(roleStr[15]); int crystal = int.Parse(roleStr[16]); string[] equipLvStr = roleStr[17].Split('#'); int[] equipLv = new int[6]; for (int j = 0; j < 6; j++) { equipLv[j] = int.Parse(equipLvStr[j]); Debug.Log("元素" + equipLv[j]); } int combartNum = int.Parse(roleStr[18]); int intensifyNum = int.Parse(roleStr[19]); int killMOBSNum = int.Parse(roleStr[20]); int worldTalkNum = int.Parse(roleStr[21]); int killBossNum = int.Parse(roleStr[22]); RoleDAO role = new RoleDAO(GameRoot.instance.mUser.name, roleid, profession, lv, playerName, exp, strength, intelligence, physicalPower, agility, tired, currentExp, currentTired, attackNum, guideID, coin, hp, crystal, equipLv , combartNum, intensifyNum, killMOBSNum, worldTalkNum, killBossNum); GameRoot.instance.mRoleList.Add(role); } //进入选择角色面板 LogonSys.instance.mSelectRoleWin.isShow(); } }catch (Exception e) { Debug.Log(e); LogonSys.instance.mSelectRoleWin.isShow(); } }); }