Пример #1
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID)))
            {
                session.Logger.Debug("AddRoom : 非法连接");
                session.Close();
                return;
            }
            ///定义返回状态码
            string          staut    = "10000";
            var             nowsend  = ReturnAddRoom.CreateBuilder();
            List <Userinfo> listuser = new List <Userinfo>();
            ///当前返回信息
            var getdata = SendAddRoom.ParseFrom(requestInfo.Body);
            ///根据上传信息查找房间
            Room rm      = Gongyong.roomlist.Find(u => u.RoomID == getdata.RoomID);
            var  roommsg = ReturnRoomMsg.CreateBuilder();
            //储存IP
            List <UserInfo> ListUserIP = new List <UserInfo>();

            if (rm != null)
            {
                List <mjuser> mulist = Gongyong.mulist.FindAll(u => u.RoomID == getdata.RoomID);
                mjuser        mjuser = Gongyong.mulist.Find(u => u.RoomID == getdata.RoomID && u.Openid == getdata.Openid);

                if (mulist.Count == rm.room_peo)
                {
                    staut = "10002";
                }
                else
                {
                    List <int> shuzhu = new List <int>()
                    {
                        1, 2, 3, 4
                    };
                    ///移除以坐的方位,并添加以有玩家信息
                    var senddata = ReturnUserInfo.CreateBuilder();

                    //for(int i=0;i< mulist.Count();i++)
                    foreach (mjuser item in mulist)
                    {
                        UserInfo gamer = Gongyong.userlist.Find(u => u.openid == item.Openid);
                        Userinfo users = Userinfo.CreateBuilder().SetHeadimg(gamer.headimg).SetNickname(gamer.nickname).SetOpenid(gamer.openid).SetSex(int.Parse(gamer.sex)).SetUserFW(item.ZS_Fw).SetUserBean(0).SetUserGold(0).SetUserID(gamer.UserID).SetUserIP(gamer.UserIP).Build();
                        listuser.Add(users);
                        shuzhu.Remove(item.ZS_Fw);
                        senddata.AddUserinfo(users);
                        nowsend.AddUserinfo(users);
                    }
                    if (mjuser != null)
                    {
                        return;
                    }
                    else
                    {
                        ///添加新加入玩家信息
                        mjuser mj = new mjuser()
                        {
                            Openid             = getdata.Openid,
                            ZS_Fw              = shuzhu[0],
                            RoomID             = getdata.RoomID,
                            ConfirmationStarts = true,
                            SendData           = new List <ArraySegment <byte> >(),
                            IsGuoHu            = false
                        };
                        Gongyong.mulist.Add(mj);
                    }


                    ///将当前的用户信息添加到下发文件包
                    UserInfo gameuser = Gongyong.userlist.Find(u => u.openid == getdata.Openid);
                    gameuser.Lat = getdata.Latitude;
                    Userinfo newuser = Userinfo.CreateBuilder().SetHeadimg(gameuser.headimg).SetNickname(gameuser.nickname).SetOpenid(gameuser.openid).SetSex(int.Parse(gameuser.sex)).SetUserFW(shuzhu[0]).SetUserGold(0).SetUserBean(0).SetUserID(gameuser.UserID).SetUserIP(gameuser.UserIP).Build();
                    listuser.Add(newuser);
                    senddata.AddUserinfo(newuser);
                    nowsend.AddUserinfo(newuser);
                    List <mjuser> mu       = Gongyong.mulist.FindAll(u => u.RoomID == getdata.RoomID);
                    var           dis      = ReturnDis.CreateBuilder();
                    var           closeGPS = ReturnCloseGPS.CreateBuilder();

                    ///向已有玩家下发信息
                    foreach (mjuser items in mu)
                    {
                        UserInfo gamersend = Gongyong.userlist.Find(u => u.openid == items.Openid);
                        if (gamersend.Lat.Equals("0,0") || string.IsNullOrEmpty(gamersend.Lat))
                        {
                            //Console.WriteLine("AddRoom : " + gamersend.session.Config.Ip + " lat 为 0");
                            //Console.WriteLine(" : " + mjuser.)
                            closeGPS.AddFW(items.ZS_Fw);
                            //gamersend.session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, dataGPS.Length, requestInfo.MessageNum, dataGPS)));
                        }
                        else if (gameuser.Lat.Equals("0,0") || string.IsNullOrEmpty(gameuser.Lat))
                        {
                            if (items.Openid.Equals(gameuser.openid))
                            {
                                //Console.WriteLine("AddRoom : " + gamersend.session.Config.Ip + " lat 为 0");
                                if (!closeGPS.FWList.Any(w => w == items.ZS_Fw))
                                {
                                    closeGPS.AddFW(items.ZS_Fw);
                                }
                            }
                        }
                        else
                        {
                            var userdis = ReturnDis.CreateBuilder();


                            //double jl = Erth.GetDistance(gamersend.Lat, gameuser.Lat);
                            double jl = 1;  //  测试修改
                            if (shuzhu[0] != items.ZS_Fw)
                            {
                                //if (jl < GameInformationBase.DISTANCE)
                                if (jl < 0.001f) //任光粤测试修改
                                {
                                    Console.WriteLine("距离为 : " + jl + gamersend.nickname + ":" + gamersend.Lat + " , " + gameuser.nickname + " : " + gameuser.Lat);
                                    rm.Is_Jin = true;

                                    rm.Juser1 = shuzhu[0];
                                    rm.Juser2 = items.ZS_Fw;
                                }
                            }
                            dis.SetDis(jl.ToString());
                            dis.SetFW(items.ZS_Fw);
                            userdis.SetFW(shuzhu[0]);
                            userdis.SetDis(jl.ToString());
                            ListUserIP.Add(gamersend);


                            byte[]    dataMJ     = userdis.Build().ToByteArray();
                            byte[]    datauser   = dis.Build().ToByteArray();
                            AppServer userserver = new AppServer();
                            gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, dataMJ.Length, requestInfo.MessageNum, dataMJ)));
                            gameuser.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, datauser.Length, requestInfo.MessageNum, datauser)));
                        }
                        System.Threading.Thread.Sleep(100);
                        byte[] data = senddata.Build().ToByteArray();
                        gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2005, data.Length, requestInfo.MessageNum, data)));
                        ///如果人数满足,下发游戏开始信息
                        if (mu.Count == rm.room_peo)
                        {
                            //牌局回放保存用户信息
                            rm.gameOperationProcess.SetUserInfo(senddata);
                            foreach (var item in Gongyong.mulist.FindAll(u => u.RoomID == rm.RoomID))
                            {
                                if (!item.ConfirmationStarts)
                                {
                                    rm.startgame = 2;
                                }
                            }
                            rm.startgame = rm.startgame == 2 ? 0 : 1;

                            //ReturnStart startgame = ReturnStart.CreateBuilder().SetStart(1).Build();
                            //byte[] bstart = startgame.ToByteArray();
                            //gamersend.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2008, bstart.Length, requestInfo.MessageNum, bstart)));
                        }
                    }

                    if (closeGPS.FWCount > 0)
                    {
                        foreach (mjuser items in mu)
                        {
                            var      dataGPS   = closeGPS.Build().ToByteArray();
                            UserInfo gamersend = Gongyong.userlist.Find(u => u.openid == items.Openid);
                            gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7097, dataGPS.Length, requestInfo.MessageNum, dataGPS)));
                        }
                    }
                }
            }
            else
            {
                staut = "10001";
            }
            ///判断房间不为空 发生房间信息
            if (rm != null)
            {
                roommsg.SetCount(rm.count)
                .SetIsBenji(rm.is_benji == true ? 1 : 0)
                .SetIsShangxiaji(rm.is_shangxiaji == true ? 1 : 0)
                .SetIsWgj(rm.is_wgj == true ? 1 : 0)
                .SetIsXinqiji(rm.is_xinqiji == true ? 1 : 0)
                .SetIsYikousan(rm.is_yikousan == true ? 1 : 0)
                .SetRoomPeo(rm.room_peo)
                .SetIsLianzhuang(rm.is_lianz == true ? 1 : 0)
                .SetIsYuanque(rm.IsYuanQue ? 1 : 0)
                .SetQuickCard(rm.QuickCard?1:0);
                byte[] roommsgb = roommsg.Build().ToByteArray();


                session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7003, roommsgb.Length, requestInfo.MessageNum, roommsgb)));
            }



            System.Threading.Thread.Sleep(100);
            nowsend.SetState(int.Parse(staut));

            byte[] datanew = nowsend.Build().ToByteArray();
            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2004, datanew.Length, requestInfo.MessageNum, datanew)));

            //如果有玩家距离过近,提醒牌桌所有用户,并接受确认
            if (rm.Is_Jin)
            {
                byte[] jusers = ReturnIsJ.CreateBuilder().SetFWO(rm.Juser1).SetFWW(rm.Juser2).Build().ToByteArray();
                rm.startgame = 0;

                SendRoomAllUser(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7092, jusers.Length, requestInfo.MessageNum, jusers)), getdata.RoomID);
            }
            List <UserInfo> waringList = new List <UserInfo>();

            //如果有玩家IP一样
            foreach (var item in ListUserIP)
            {
                if (ListUserIP.Where(w => w.UserIP.Equals(item.UserIP)).Count() > 1)
                {
                    waringList.Add(item);
                }
            }
            if (waringList.Count > 1)
            {
                var ipSame = ReturnIPSame.CreateBuilder();
                foreach (var item in ListUserIP)
                {
                    var userInfo = Gongyong.mulist.First(w => w.Openid.Equals(item.openid));
                    if (userInfo != null)
                    {
                        ipSame.AddFW(userInfo.ZS_Fw);
                    }
                }
                var jusers = ipSame.Build().ToByteArray();
                rm.startgame = 0;
                SendRoomAllUser(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7093, jusers.Length, requestInfo.MessageNum, jusers)), getdata.RoomID);
            }
            rm.gameOperationProcess.SetMessage(roommsg);//牌局回放保存房间信息
            session.Logger.Debug("用户请求加入房间:" + getdata.RoomID + ",openid:" + getdata.Openid + "----------" + DateTime.Now);
            if (rm.startgame == 1)
            {
                //将牌桌信息保存
                RedisUtility.Set <RedisGameRoomInfo>(RedisUtility.GetKey(GameInformationBase.COMMUNITYROOMINFO, rm.RoomID.ToString(), ""),
                                                     new RedisGameRoomInfo {
                    room = rm, ServerName = GameInformationBase.serverName
                });
                foreach (var item in Gongyong.mulist.FindAll(u => u.RoomID == rm.RoomID))
                {
                    if (!item.ConfirmationStarts)
                    {
                        return;
                    }
                }
                session.Logger.Debug("发牌");
                ///查找当前玩家集合
                List <mjuser> mjList = Gongyong.mulist.FindAll(u => u.RoomID == rm.RoomID);

                CardsLogic logic  = new CardsLogic();
                int        number = 0;//发牌次数,从0开始计数

                //根据
                ///获取房主信息
                ///


                string homeownerOpenid = "";
                foreach (var item in mjList)
                {
                    if (item.IsHomeowner)
                    {
                        //如果是房主,记录该房主的openid
                        homeownerOpenid = item.Openid;
                    }
                }


                var roominfodal  = new RoomInfoDAL();
                var createuserid = roominfodal.GetCreateUserIdByRoomId(rm.RoomID);
                //var groupid = roominfodal.GetGroupInfoByGroupID(createuserid);
                var groupid = rm.GroupID;

                //不是圈子用户,直接进行扣费
                if (groupid == 0)
                {
                    RoomCardUtility.ReduceRoomCard(createuserid, (rm.count / 4) * 1);
                }
                else
                {
                    GroupInfoDAL groupInfoDAL      = new GroupInfoDAL();
                    var          creategroupuderid = groupInfoDAL.GetUserIDByGuoupID(groupid);
                    var          reducecount       = (rm.count / 8) * 1;
                    RoomCardUtility.ReduceRoomCard(creategroupuderid, reducecount);

                    ////向日志里面添加朋友圈耗卡信息
                    groupInfoDAL.AddCreateRoomRecord(creategroupuderid, groupid, rm.RoomID, reducecount);
                }

                var dcount = rm.Dcount;
                foreach (var item in mjList)
                {
                    ReturnStartGame.Builder    sendmj        = ReturnStartGame.CreateBuilder();
                    ReturnGang.Builder         ReturnGangMSG = ReturnGang.CreateBuilder();
                    List <model.ServerMaJiang> Ruturnjsmj    = new List <model.ServerMaJiang>();
                    item.paixinfs = 5;
                    Gongyong.mulist.Remove(item);
                    if (rm.IsYuanQue)
                    {
                        item.QYM = 3;
                    }
                    logic.GetMyCards(requestInfo, sendmj, ReturnGangMSG, Ruturnjsmj, session, rm.RoomID, item, item.Openid, ref dcount);
                }
            }
        }
Пример #2
0
        public static void ChackConnection()
        {
            try
            {
                while (true)
                {
                    for (int i = 0; i < Gongyong.roomlist.Count; i++)//循环发送牌桌内用户是否离线等消息
                    {
                        var roomInfo = Gongyong.roomlist[i];
                        var mjUsers  = Gongyong.mulist.Where(w => w.RoomID == roomInfo.RoomID).ToList();
                        var returnConnectionStatus = ReturnConnectionStatus.CreateBuilder();
                        for (int j = 0; j < mjUsers.Count(); j++)
                        {
                            var mjUser   = mjUsers[j];
                            var userInfo = Gongyong.userlist.Find(w => w.openid.Equals(mjUser.Openid));
                            if (userInfo != null)
                            {
                                returnConnectionStatus.AddConnectionStatus(ConnectionStatusInfo.CreateBuilder().SetFW(mjUser.ZS_Fw).SetConnectionStatus(mjUser.ConnectionStatus == 0 ? 0 : (userInfo.session.Connected ? 1 : 0)));
                            }
                        }
                        var data     = returnConnectionStatus.Build().ToByteArray();
                        var ipsame   = ReturnIPSame.CreateBuilder();
                        var closeGPS = ReturnCloseGPS.CreateBuilder();
                        for (int m = 0; m < mjUsers.Count; m++)
                        {
                            var mjUser    = mjUsers[m];
                            var returnDis = ReturnDis.CreateBuilder();
                            returnDis.SetFW(mjUser.ZS_Fw);
                            var userInfo = Gongyong.userlist.Find(w => w.openid.Equals(mjUser.Openid));
                            if (userInfo != null)
                            {
                                foreach (var item in mjUsers.Where(w => !w.Openid.Equals(mjUser.Openid)))
                                {
                                    var userjuliInfo = Gongyong.userlist.Find(w => w.openid.Equals(item.Openid));
                                    if (userInfo.UserIP.Equals(userjuliInfo.UserIP))
                                    {
                                        ipsame.AddFW(mjUser.ZS_Fw);
                                        ipsame.AddFW(item.ZS_Fw);
                                    }
                                    if (userjuliInfo.Lat.Equals("0,0") || string.IsNullOrEmpty(userjuliInfo.Lat))
                                    {
                                        Console.WriteLine("ConnectionStatusLogic : " + userInfo.session.Config.Ip + " lat 为 0");
                                        if (!closeGPS.FWList.Any(w => w == item.ZS_Fw))
                                        {
                                            closeGPS.AddFW(item.ZS_Fw);
                                        }
                                        // gamersend.session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, dataGPS.Length, requestInfo.MessageNum, dataGPS)));
                                    }
                                    else if (userInfo.Lat.Equals("0,0") || string.IsNullOrEmpty(userInfo.Lat))
                                    {
                                        Console.WriteLine("ConnectionStatusLogic : " + userInfo.session.Config.Ip + " lat 为 0");
                                        if (!closeGPS.FWList.Any(w => w == mjUser.ZS_Fw))
                                        {
                                            closeGPS.AddFW(mjUser.ZS_Fw);
                                        }
                                    }
                                    else
                                    {
                                        //double jl = Erth.GetDistance(userjuliInfo.Lat, userInfo.Lat);
                                        double jl = 1;                                      //  测试修改

                                        returnDis.SetFWT(item.ZS_Fw).SetDis(jl.ToString()); //将距离封装
                                        //if (jl <= GameInformationBase.DISTANCE)
                                        if (jl <= 0.001f)                                   //测试修改
                                        {
                                            Console.WriteLine("距离为 : " + jl + userjuliInfo.nickname + ":" + userjuliInfo.Lat + " , " + userInfo.nickname + " : " + userInfo.Lat);
                                            var datauser = ReturnIsJ.CreateBuilder().SetFWO(mjUser.ZS_Fw).SetFWW(item.ZS_Fw).Build().ToByteArray();
                                            foreach (var mjuser in mjUsers)
                                            {
                                                var user = Gongyong.userlist.Find(w => w.openid.Equals(mjuser.Openid));
                                                user.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7095, datauser.Length, 0, datauser)));
                                            }
                                        }
                                        var disData = returnDis.Build().ToByteArray();
                                        // userInfo.session.Logger.Debug(returnDis.ToString());
                                        userInfo.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 8004, data.Length, 0, data)));
                                        userInfo.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, disData.Length, 0, disData)));
                                    }
                                }
                            }
                        }
                        if (ipsame.FWCount > 2)
                        {
                            var dataip = ipsame.Build().ToByteArray();
                            foreach (var mjuser in mjUsers)
                            {
                                var user = Gongyong.userlist.Find(w => w.openid.Equals(mjuser.Openid));
                                user.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7096, dataip.Length, 0, dataip)));
                            }
                        }
                        if (closeGPS.FWCount > 0)
                        {
                            var dataGPS = closeGPS.Build().ToByteArray();
                            foreach (mjuser items in mjUsers)
                            {
                                UserInfo gamersend = Gongyong.userlist.Find(u => u.openid == items.Openid);
                                gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7097, dataGPS.Length, 0, dataGPS)));
                            }
                        }
                    }
                    Thread.Sleep(5000);
                }
            }
            catch (Exception ex)
            {
                MyLogger.Logger.Debug(ex);
            }
        }